Log Entry #8
Stardate: -308447.6312785389
So, Shadows of War is on Steam Greenlight (Little reminder ):
http://steamcommunity.com/sharedfiles/filedetails/?id=256381554
You can download the Free Light Alpha here on IndieDB:
http://www.indiedb.com/games/shadows-of-war/downloads
Now to what I've achieved in SoW the past few days/weeks:
As you may know, or not know, first our plans of how we wanted to share the story of SoW was,
to tell it with the help of text logs, that get activated as you play.
But now, after some work, we've decided to change that, and make a proper campaign, since that probably is the better solution.
So as this is in the works and currently in the 0.7.x branch, we want to improve everything and hopefully soon,
when we merge the 0.6.x and 0.7.x branch, make it available for all who bought SoW in the Alpha state.
We worked on 2 New maps, called Hill 116 and Highlands. Take a look here:
As you can see these maps are more focused on Heights and Downs, other then the Flatland
But this isn't the only thing, it's been a very long time since the last update, se we have also worked on the GUI Design:
(You may need to Right-Click and select View Image in order to see everything)
Focusing on making it more clean and simple. We really feel like this is the way to go, and are pleased with the results.
As you also can see, the Options Menu have gained some adjustments and improvements, as well as some more options.
Options such as the Physics setting, Mouse Zoom option and wether to use Framerate Independent Physics or not.
This time we have more art focused changes, of course we have in preperation for the Alpha release, found and fixed alot of bugs,
as well as made some balance adjustments, to make the units more fitting to the Rock, Paper, Scissor principes.
Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects