Peacock_Games's Recent Forum Activity

  • You can still publish your game with an older version of cocoon that still works with admod

  • By that do you mean Super Mario Maker?

  • If you want more control over what gets saved (which also by comparison means you'll have a lot of variables, etc to keep track of but that's the tradeoff, anyway) or want to have multiple save-files, it's better to make a save system using local storage and a dictionary or two.

    I have a capx that's made for sort of zelda-like games but it should pretty easily apply to any game that has more than one save-slot and has at least some kind of stats, items, etc to keep track of:

    https://www.dropbox.com/s/pfgclknuert64i5/Savefile%20System.capx?dl=0

    Also, if you want to keep track of things like bought-objects (as example, I played a lot of the Zoo Tycoon games in the past, so let's use a random zoo or snack structure the player can buy and place as an example, ignore the object in this example) and have them restored upon reloading a save:

    To utilize this properly, you may have want to have a grid system built or at least track the x/y place of objects, which can be done easily by storing them to variables or a dictionary upon placement.

    For picking the absolutely right object...well, UIDs may not be the best solution here, since exiting and saving a game would mean that objects may not be permanent and with the exception of global objects, here's a more fool-proof method:

    Track where players can place structures, whether by X/Y or a grid system. Regardless, you may want to assign arbitrary spaces for your sanity's sake and tie a specific X/Y to them. Something like "StructureSlot1" = Empty/"<StructureName>"* and "StructureSlot1X" + "SturctureSlot1Y". This way, when a save is reloaded, you can have the game check through each grid-space, and spawn a structure on grid-space-x if one happens to have a defined value in the savedata dictionary as well as restore any metadata such as what the player set something like a food-stand to sell if they have multiple options of what they can set.

    *I'll get to this part in a bit, it's below:

    You could store all your structure models/sprites in one object and create new instances (remember to track them properly!) whenever a player buys and places a new structure, such as a popcorn stand, bench, etc. Have their names match the structure-names in your definition/structure-list and also have them match whatever formatting would be for your dictionary or such so when you spawn a new structure, set the animation and set it to use the name stored in "StructureSlot1" key.

    Its not that type of tycoon game, but everything that i need are in global variables. Like the Money and purchases, they are all in global variables. As long as those save im fine. You dont place things in my game.

    But I really appreciate the explanation

  • Hello,

    Are you unable to pay the $25 to create an Android publishers account.

    Well that why im here, I would be happy to publish your game and assist you with publishing preperations.

    You will get the money and credit made off your app!

    We can communicate through forums or we can exchange information

    So if anyone wants to publish there app then you can reply

  • Hello,

    I am a 17 year old male, who is developing with construct 2 at an intermediate level.

    I am looking for some people with the same level (or lower) to make some nice games. I have an android and a kongregate account.

    If you have any questions or if your interested then email a3654058uwn@gmail.com with the title "team offer"

  • Hey, welcome to construct 2. If you need any help or if you want to publish your game to mobile than message me :)

  • I am very interested in this, what is the average age of the people in your team?

  • What game are you interested in making?

  • play.google.com/store/apps/details

    Hello,

    I was on Playstation and I told my friend "Josh, im gonna make a game about beans after I make this game"

    And I did. I made an app...about beans.......and it got denied the first time because i mention Cars 2...

    So buy the game you B E A N memer

    (also its .99 cents)

  • If that tutorial is too confusing then reply to this reply and ill gladly help you specifically

  • Hello,

    I made a tycoon game where you get as much money as possible where you can buy upgrades\

    I had a friend test the game and his game didnt save

    A BETTER VERSION OF THE QUESTION

    Do i need to do anything special or can i use the simple "save game" and "load game commands?

    Thanks in advance

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  • Sorry for the late response, i have a bad habit of not checking forums much, but i found Construct 2 on steam about 4-5 years ago and messed around with it, but now i'm thinking of making a proper game

    Well if you need any help or if you want to publish to Android for free then you can message me

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Peacock_Games

Member since 10 Jan, 2018

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