Furdy's Recent Forum Activity

  • So I started using crosswalk instead of Cocoon js. So far it's working good. However I can't seem to find a way to use a share function with crosswalk. For example like Cocoonjs has. It don't want it with facebook or anything. Unless it's the only way..

    I already searched hours on the internet, but I can't seem to find it.

  • bump

  • You sir, are a genious. It's excactly what I needed. Thanks for your response:D

  • I have been working hard on getting a mathmatic formula(if thats how you say it in english) for converting touch.X and touch.Y in to coordinates on a layer wich is parralax X and Y 0. However I failed at it.

    So I ask the community. How do you do this?

    My goal?

    I want to touch the screen and underneath my touch, I want a object to spawn on a layer wich has 0 parralax.

    So something like

    Create object "1" on layer "X" at ................................ (thats where I just can't figuire out what to do. )

    I hope some genious can help me:D

  • I am not that familiar with crosswalk, but the last time I heard it did not support leaderboard, achievements, share function and IAP. If it does than I would love to try it, perhaps you also have a link to a tutorial?

    Thanks for your response:D

  • Bump

  • I am aware it's no longer supported, however concoojs is the only one (as far as I know) that support share function, iap, leaderboards, achievements and ads. I bought construct 2 to release games on Android OS with these functions.

    I never used webview before does it also provide all the same functions?

    Is there not a way to use less memory while using canvas +?

    Thanks for taking the time to reply to my thread. I hope you can be so kind to help me with this.

  • So I use cocoonjs as my exporter. I have already contacted Ludei about my some what memory problems, but I have a feeling I can optimize my game better. I also read some stuff from Ashley and used it for optimizing.

    My problem is my game is using sometimes 500 mb during gameplay despite of it my game runs 60 fps even when the memory would seem to run out. However when I want to share something (Highscore and stuff) it goes to a different app and then it shuts down my game because of to much memory use. This does not happen on my other device who has more then enough memory.

    My possible solution: My current game is running 1920x1080 screen/window size. All objects were made for this size. My question is by reducing the window size and as such reducing all objects in size, does this decrease memory use and do you have an estimation by how much. My fps is fine. Its really about using to much memory wich causes the game to crash.

    Sidenote: My game is very simple with not to many objects and no special effects and my backgrounds are tiled. I already disabled/enabled lazy loading and max memory and stuff, but it doesn't really help.

    Of course if you have any ideas about decreasing memory use plz let me here it I am all ears.

    Thanks in advance for anyone who is willing to help.

  • So I cannot use a custom loading screen because I use Cocoonjs.

    So I can only use the standard loading screen. Standard it is black but is it possible to make it white?

    If so how?

    Thanx for providing any help.

  • Thanks a lot for your response. Do you need APK file and capx? Where can I email it to?

  • The leaderboard and achievment works as it should. But every now and then it restarts the game when opening the achievment/leaderboard.

    So what happens is I click leaderboard/achievment it gives a popup(play game center) but while it is opened it restarts my game in the background. I can still see the achievment/leaderboard. This happens with the new compiler as well with the old one.

    I hope someone can help me. So far Cocoon js works great but I really like to have a stable game.

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  • Thanx for the responses. It helped me

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Furdy

Member since 17 Apr, 2013

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