Kcpunk666's Recent Forum Activity

  • Tenshin

    Well, what you are doing is scripting every movement. So after setting up your flight path with sprites and the necessary variables, Just add 1 more to the end and have the enemy stop there. this, https://www.scirra.com/tutorials/756/se ... -waypoints seems like a good example. It's using cars, but the idea is the exact same.

  • Tenshin I would use invisible sprites as collision detectors too, It might be a good idea to put each path you make from sprites on to separate layers and lock the layers as you go so you don't mess any of the other paths up.

  • BluePhaze It's hard to admit in public lol, but its one of my favorites shows as well!

    stefanos I think the thing that you and others are missing is where the issues lie. I've made games for people that use CcJS and put ads on. I personally have never done that, mobile isn't my focus. So I don't understand what the problem is. CcJS has slow update cycle and isn't perfect, but people who think they can make a game without taking into consideration performance of the platform and tools are the real issue. You have to be creative sometimes in how you make your game to meet a device with limited processing power. Its also an issue of who is supporting what features, like what browsers support what, what wrappers are supporting etc. Ya know, if CcJS sucks for you, maybe your doing something wrong or maybe it is a problem with Ccjs (likely IMO)...

  • Sollaano Great! No problem.

  • BluePhaze Yea, it's a funky looking hand. It's Willow from "Buffy The Vampire Slayer" graphic novel.

  • This right here is what I have been wondering for awhile now... I'm on the verge of having to come back in a few months to see if the ads thing is already implemented... so far I feel cheated of my license money because I was in the impression that the monetization was there - since the free version didn't include it, at least per the sales page in store.

    I guess I have to tinker with Unity for the time being and see if I can make some of my ideas true there (including monetization)...

    And by the way... the canvas scaling thing should also be a priority, I can't tell enough how retarded it is that you develop and test on your pc with the reso settings set for the phone screen width... and then when you test it on the phone (with cocoonjslauncher) the window size doesn't stick but shows too much...

    Also the performance is very poor, literally is more than 7 sprites on screen... laaaaag! WTF? And the sounds were just screwed up... enough for now...

    There is no issue with canvas scaling. There are mainly three aspect ratios you should support 4:3, 16:9 and 16:10. You can totally make your game look how it should on all ratios with scale outer(I believe)... if you plan ahead on which ratios you wish to support. There are somethings that just can't be handed to you... often because it would limit more advanced uses. There are limits and complicated features to every engine or tool requires you to work around and further explore to utilize properly. many people use ads and ccjs just fine, so its not like it is impossible. The C2 licence is the best bang for your buck, period.

  • Sollaano Well look at the example given in the link you provided. That has low/jumpy fps too. It does because it has to generate so many objects at a specific time. I'm not sure how you've done it. I imagine via an array and creating objects corresponding to the a position. I think using the tilemap object would be far more efficient then creating individual objects. I've not tried it with tilemap object yet, but I'd put my money on that is the way to go about it. I once made a map with 20k objects and I had to parse out how it created them to even get it to not crash on start. The game I'm making atm has the same size map & grid size, but no problems with fps or on start up using tilemap.

  • I'd avoid using it at all on the ouya. I'd try and keep everything you do on the ouya as resource lite as possible. I don't have a ton of experience with it, but that is what I learned messing with it.

  • Are you using Physics? I had a lot of issues with that via ouya.

  • I agree with all above statements.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey all! If you'd like to play my LD#28 entry you can do so at gamejolt or you can go to ludum dare page. Have an awesome night. Let me know what you think and If I should continue this project. Later!

  • <img src="smileys/smiley6.gif" border="0" align="middle" />

Kcpunk666's avatar

Kcpunk666

Member since 17 Apr, 2013

None one is following Kcpunk666 yet!

Connect with Kcpunk666

Trophy Case

  • 11-Year Club
  • RTFM Read the fabulous manual

Progress

12/44
How to earn trophies