Koronello's Recent Forum Activity

  • So I've started working on a game but and everything has been working great as far as making sprites. Just randomly though I can't seem to get anything to happen in the sprite editor. I select pen tool and color and it just doesn't draw anything, same thing with the other tools. Even restarting construct didn't fix it.

    The shape tools seem to be the only thing that work.

  • Thanks, using a retro style base template worked perfectly.

  • So I'm dealing with very small sprites(4 x 4) and I want them to remain very pixelly, however they get smoothed out big time. When I'm in the sprite editor it looks exactly how I want it to but once it's on the layout and at runtime it gets smoothed out and blurry.

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  • Thanks for the tips. The game I'm working on is fairly simple so I'm just putting together a probably inefficient method but it works.

    And hey Tokinsom, it is Mario!

    I just started getting into Construct, and so far I like it.

  • Thanks for the help, I figured out my own way to use custom left and right movement.

    Now To get simple spikes working

  • What would be the most effective way to make a metroidvania type map system where every screen connects to the others. Also similar to how megaman levels are but without the long screen transition.

    I don't think having one huge layout that just scrolls around would work.

    Should I use multiple layouts for every screen?

    I've tried many things involving multiple layouts and none of them work.

  • I'm starting a game project that is going to be somewhat similar to "I wanna be the guy",only with a bit more features and more in depth.

    Now I'm familiar with programming in basic and c++ but I am not familiar with this program.

    I want there to be four objects, a spike facing right, left, up, and down. I want them to react so that when I step under the down spike it falls, above the up spike it rises, etc, etc. How would I go about doing this so that if I were to copy and paste four of the same type of spike, they wouldn't ALL move at the same time when I step in the zone of one of them.

    I have one more very simple question and that is how can I get rid of the built in horizontal acceleration in the platform behavior. I want to move a set speed right when I press left or right and stop RIGHT when I let go.

    Please if you have a solution or advice, let me know.

    Thanks!

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Koronello

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