Hello.. Im used to multimediafusion & gamefactory, and I used to design my plattformgame-scenery in photoshop. And then I add it in several layers: ground/foreground (that should be solid to walk on). And then the background in second layer.
The objects, like coin, enemies, player and so I used to add in the gamedesign-application..
I found it out in Construction2 that then I add the level into the application, it is like a solid block, even if its transparent parts of it, that I want to be like nonsolid, only visible parts should be solid to walk on.
Cant find anywhere to correct this. And noo.. I dont want to design the whole level inside construct from scrath.
For example, if I make a downhill-part of the level, and import it to construct(or make it direcly), it looks like a downhill-part, but the app threat it lika a solid block, will make the playerunit float in the sky and then just drop to the oblivion.
thx for the help.