Just "What" and "When" I needed this ... thanks! AND I like that OOP inheritance is taking a "back seat" to "composition" -- used by Apple, they say in their section guides "1) “Inheritance-Based Architecture Hinders Game Design Evolution” and; 2) “Composition-Based Architecture Makes Evolving Game Design Easy”. read more at
developer.apple.com/library/archive/documentation/General/Conceptual/GameplayKit_Guide/EntityComponent.html
One of THE Best collections I've seen to date!
This is one of THE MOST cleverest game development I've seen in a very LONG TIME.
It solves one of the hardest problems I've suggle with for years! I am truly grateful for your insight!
You're right ... it's going down the "rabbit hole". Thanks for your rapid reply.
I like that this tutorial has a "Learn More" section of additional references. Simply genius!
You might consider including "scope" in the "VAR" section and why "var" is quirky.
Member since 6 Jan, 2018