NoobGameDev.exe's Recent Forum Activity

  • I believe you can use them legally all you'd like if you have the appropriate edition (For example, Free Edition doesn't have some sounds that Personal Edition has, so they shouldn't be using the Personal Edition sounds).

    "You are free to use all bundled music that comes with your edition exclusively for creations made in Construct 2 within the terms of the edition you are using. Please contact us if you have any questions or queries."

    from: https://www.scirra.com/construct2/music

    If you want to credit someone then it would be Scirra Ltd.

    At least that is how I interpreted everything. Someone please correct me if I am wrong.

  • Congrats Scirra on all those Construct 2 downloads! Wonder how many paid licenses there are.

  • Can you post a CAPX so we can see how your events are set up and analyze it?

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  • add the condition: System -> for each blue square

    Ah, so simple. I was mistakenly trying to use "trigger once" but I was supposed to use what you mentioned.

    Thanks for pointing me in the right direction!

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hello,

    I'm trying to make it so that when the player goes over the blue square he "collects" it. What should happen is that the blue square gets destroyed and 1 is added to the amount of blue squares that the player has. This works fine if there is only ONE blue square to pick up, but if there are multiple blue squares on top of each other they all get destroyed and only 1 gets added to the amount that the player has.

    To test, you can download CAPX below and run it. To spawn some blue squares press 3. Spawn a lot and they will fall on top of each other, try to collect them and only 1 will be collected but all will be destroyed.

    Example CAPX

    Any help is appreciated.

    Enzan

  • Have you looked into the QR Decober plugin? Probably a good place to start.

    http://www.scirra.com/forum/plugin-qr-code-decoder_topic57006_page1.html

    Good luck!

  • Thanks for the advice LittleStain. I'll look into containers.

    For now, it works as intended so I am happy <img src="smileys/smiley1.gif" border="0" align="middle" />

  • <img src="smileys/smiley20.gif" border="0" align="middle" /> Got It

    I knew it was something simple. Just had to move two where the mirroring would occur, which of course is after the enemy hits the edge like I stated earlier <img src="smileys/smiley36.gif" border="0" align="middle" />

    <img src="http://img706.imageshack.us/img706/9169/f5db.png" border="0" />

  • Hi Everyone,

    Youtube Video Showing Problem:

    Subscribe to Construct videos now

    CAPX file if needed for review: CAPX

    I'm having a problem with mirroring an enemy image. In the attached CAPX you will find that I am using the box technique on both the Player and the Enemies. Right now I am focusing on enemies and simple movement.

    When the enemies hit the edge mark, they start to go the opposite way and the image is mirrored. The enemy always goes the opposite way without any issue but the mirroring part seems to break sometimes. In the youtube video you'll see a highlighted/glowing (was using debugger) enemy that seems to not mirror itself until it reaches the middle of the level, but it is supposed to mirror itself immediately after changing directions. Only one is doing that though, the rest are mirroring properly.

    <img src="http://img823.imageshack.us/img823/3585/af27.png" border="0">

    I'm honestly stumped on this one because the issue does not happen all the time. To recreate the issue, open the CAPX and preview the game. Create a couple of enemies (press the space bar) and eventually one will break. If one does not break, reload the preview and try again. Try to create the third enemy maybe 5 seconds after the first two.

    One thing I did notice, it kind of looks like the broken ones end up mirroring when a specific other enemy hits the edge instead, is it possible that the instances got crossed somehow? It is weird though because the other enemy still mirrors properly itself, and when I check the debugger the IDs are all correct.

    Any help on figuring this out is appreciated. I'm sure it is something simple but I'm just not seeing it, especially since it only messes up sometimes instead of all the time.

    Enzan

  • I recommend buying from the Scirra website, even though Steam might be having a sale, just to avoid headaches later when certain things are not working strictly because you are using the steam version.

    Correction. The Steam version is up to day. It seems one of the files I tried to open was from the BETA which gave me the warning that my version was too old. ;D

    Are you able to use the Beta version if you wanted to? I'm not sure how that would work with Steam.

  • Maybe disable collisions on the enemy AFTER the enemy has been hit by the shot.. That is what I would try.

    <font size="1">I'm new though...</font>

  • Capx link is dead. Can you reupload :D ?

    I'm also wondering if the capx can be reuploaded, please?

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