Dasat's Recent Forum Activity

  • Okk, I hope I can explain well as I can't upload a capx file for now!

    In my game there are friends an enemies. Player is penelised (reduce his score) when friends are attacked (double clickj). However when friend are attacked they are not destroyed like the enemies, so the player can click the same friend twice and get penalised twoce. I don't want this. I only want to penaluse the player once. How can I achielve this.

    Couldn't use the trigger once cos I had like 3 condtions to test to determine friend and thwn couldn't aDd trigger once to the condition again. Help would be apprecited

  • Thanks, works perfectly

  • I have a variable score which reduces if player does the wrong thing. How ever if player does the wrong thing on start of game I get a score of say -50 how do I a void this and ensure d least value score can hold is 0. Thanks

  • spartyon and Ashley i think the last question by spartyon on this post i a good one.

    "Can I have a dictionary where the values are an array or even more useful another dictionary?"

    any answers yet?

  • Hello, would have helped with a capx file but i don't have much time. Check out this links ( a forum discussion and a capx file someone helped me with sometime ago, let me know if you run into any troubles)

    forum discussion

    capx file link

    don't forget to add destroy outside layout to your cars

  • nemo FredQ please it seems these files have been removed

  • If you don't want to use the object again after blowing up, u can destroy on collision!

  • adding a little .capx file or image of your event sheet would be good. But check out how you are achieving your pause are you using a plugin or just changing time scale? If you are using a plugin, try not to use toggle pause on pause, set the state you want (either pause or run).

    Basically, ensure your pause is only affecting timescale and not resetting any variable as much as possible

  • rexrainbow, thans for the moveTo plugin, but i can add the behaviour to a tectbox, however when i want to select the action on the event sheet, its not listed in the list of objects to be selected. Is there a way around this or its not possible

  • Another issue is everything copies into one layer (for the layout) if u want to do all at once

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  • I have this same challenge too, its quite hectic having to copy and paste objects and events. For me, if u don't copy the global variables first, the other events won't copy (so u can't simply copy and paste all at once). I hope scirra looks into this soon

  • Ok, so i just observed that my game is having this IE sound problem too, i've been testing in Chrome and Mozilla so i didn't notice.

    On running on IE IDM picks up automatic download of some of the sound and music files, but still doesn't play after i agree to download.

    All my sound and music files have the .ogg and .m4a or .wav format imported in the game, must they all have .wav even those that have it are not even playing

    I would appreciate some help, thanks

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Dasat

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