coolernow123's Recent Forum Activity

  • thats funny..

    I'm actually working on an achievement engine for it, too!

  • What I would do, is have an Instance Variable in the sprite called TimeLimit of the achievement, then...

    +Every Tick

    -Add "dt" to TimeLimit

    +Sprites' "TimeLimit" > 5

    -Destroy Sprite

    That's...GENIUS! <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I used to use Stencyl as my gamemaker. But because of its limits, I made my switch to Construct 2...

    Hey me too! :D

  • Also, I looked for a solution already, but couldn't find one.

  • MODERATOR: PLEASE MOVE THIS TO "How Do I..." SECTION OF FORUM. THANKS

    I am trying to create an achievement engine, and so far it works well. There's only one problem: I don't know how to display the unlocked achievement for a certain amount of time. What I tried doing was destroying the achievement after 5 seconds, but when I unlocked it 5 seconds after I launched the test game, it never showed up.

    In short: how do I make an invisible timer that I can start, stop, and reset?

    Keep in mind that I am using the free edition, so try not to explain it with too many events, if possible. Thanks. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • <img src="http://i.imgur.com/WNJGHDn.png" border="0" />

    lol idk

  • we can all agree that we would like to know how to do this...

  • wow, your axel f remix is <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> ing great

  • the game is a good concept, but the functionality is...well...the bare minimum. there's plenty of room for improvement. can't wait to see this finished!

  • I really dislike the "two-second penalty" part, but hey, not bad for only 48 hours of development time!

  • I would love to play Scirra Arcade via a mobile client! :D

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  • well, the due date is today...can't wait to see who wins!

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coolernow123

Member since 13 Apr, 2013

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