I am building a game with an achievements engine. However, I am stuck on trying to make this achievement in which a character has to die every __ ticks/seconds for __ amount of times. After much experimentation, I threw in the towel and started this thread. Can anybody think of a solution to this? (Keep in mind that I'm using the free version, so don't overdo it on the events.)
Thanks. <img src="smileys/smiley4.gif" border="0" align="middle" />
EDIT: I'm getting pretty desperate. Someone please answer ASAP. <img src="smileys/smiley6.gif" border="0" align="middle" />