DragonDrumstick's Recent Forum Activity

  • Thank you mochakingup! :)

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  • Hi,

    Thanks for creating such wonderful tool and plugin. I just purchased Spriter, and I have a few basic questions that I haven't been able to find the answers to:

    1. Are there any video tutorials for using the C2 Spriter plugin on a basic game?

    2. There are some common tasks I would like to do, but I cannot seem to find answers to them on the forum (maybe I'm not looking in the right places?)

    Specifically, I would like to ask:

    • How would one create multiple copies of sprites on screen?

    How would one achieve this? Right now, through trial and error I find that I can import multiple copies of the monster sprite by renaming the file and dragging it into construct again and again (Example_001.scml->Example_002.scml->Example_003.scml etc)

    But what this does is create a full copy of everything (including the sprite images). Is there a way for me to duplicate the sprites (say, create 5 enemies on screen) using the same set of sprite images?

    3. Destroying and Spawning

    Given that Spriter objects are complex and have multiple components in C2, how would one spawn and destroy spriter sprites? (And manage those spawning and destroying) For example, knowing which is enemy1, enemy2, player1, player2, how would I access those?

    4. Information sources

    Where would one learn more about using Spriter with Construct2? (Besides the videos) I would really appreciate some help on this.

    Thank you very much in advance for your help!

  • Hi everyone, just a quick correction to the Websocket Plugin.

    It currently does not pass the protocol when creating the Websocket object.

    To fix it, edit the file "\Program Files\Construct 2\exporters\html5\plugins\websocket\runtime.js" on line 109

    and change:

    this.ws = new WebSocket(url_);

    to:

    this.ws = new WebSocket(url_, requireProtocol_);

    and it works like a charm. Hope this helps someone. :)

    EDIT: Remember to restart Construct 2 for the fix to take effect.

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DragonDrumstick

Member since 12 Apr, 2013

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