Nicias's Recent Forum Activity

  • Hello

    In fact, it could be a real progress if Ajax loading of Project files do not use mandatory names.

    For exemple, you have multiple levels named "level1", level2", etc. in your project files.

    The user click a level number, for ex. 25.

    So variable is 25.

    With mandatory project files names, impossible to load "level25" in a simple way.

    With free project file names, you could load "level"&variable.

    Maybe that could be implemented ?

    And, in some dreams, uou could even SAVE, inside of the app, project files.

    You create a level in your editor, the 36th, variable 36, and save it as project file "level36", "level"&variable. Paradise !

    Could be great for creating efficient level editors...

    Thanks

    Tagged:

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  • In fact, it could be a real progress if Ajax loading of Project files do not use mandatory names.

    For exemple, you have multiple levels named "level1", level2", etc. in your project files.

    The user click a level number, for ex. 25.

    So variable is 25.

    With mandatory project files names, impossible to load "level25" in a simple way.

    With free project file names, you could load "level"&variable.

    Maybe that could be implemented ?

    And, in some dreams, uou could even SAVE, inside of the app, project files.

    You create a level in your editor, the 36th, variable 36, and save it as project file "level"&variable.

    Could be great for seigning efficient level editors...

  • Often, don't forget to disable collisions ( to avoid, for exemple, clicks on invisible objects)

  • I fully, fully agree with Bison. I'm a fan and an advanced user of Construct 2 & now 3.

    But I think that Ashley is really loosing his mind : not a simple move behavior, and new features like including javascript for exemple...

    I think he's forgetting now what was the genius of his project : offer with construct a simple, but sophisticated, but simple, way to program games.

    No response from him ? Sad, but predictable : he's lost in his own programming circle...

    Really sad, and Construct 3 is becoming a gothic thing, soon with no interest.

    Sadly,

    JM Maman

  • Yes, it's C2.5 :)

  • Thanks a lot, this link is a trasure.

    But Rex Moveto still not working and is refused if you try to use the C3 (and not C2) project engine. But maybe this question of engine does'nt matter...

    Big thanks anyway

  • Sorry,

    But is there anywhere the Rex MoveTo plugin ported to C3 ?

    I use it a lot in C2. And I never understood why it's not a native Construct Plugin...

    Thanks

    JM

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Nicias

Member since 22 Dec, 2017

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