RookieDev's Recent Forum Activity

  • R0J0hound Your first exspression has gotten me alittle confused and i dont see myself learning Perlin Noise without alot more insight but i think i understand the other 2. What is confusing me the most is when you say Material.. When you say Material do you mean Sprites?

    Also when i would set my array.curX,array.curY to curValue>0 nothing is happening at all, Its just making the values what they already were in the first place.

    This seems like its very easy im just not seeing things how you are seeing them. I have everything else down when it comes to generating a flatland.I spent 2 and a half days trying to come up with something that would work for me. Ive went back to construct classic and even looked at posts from 2011 but none are straight forward about this information, There are more than a dozen ways to make this happen and im having a hard time trying to figure out the most basic.

    I do not know how to make this happen at all, what you are telling me i understand but i do not know how to place it inside construct 2 for it to work as its supposed to. does this expression replace my very first For Each Event? Or my For Each Event right before i create my blocks?

    I tried both and still am getting the same outcome. This code is very delicate to me since i have spent alot of time trying to memorize what does what and how it does what it does.

    Im changing alot of values inside my CapX because i have different sprites that spawn the deeper you go underground thats why im really lost. I dont know why i cant see what you see.

    This link below shown me alot but still does not go into depth about how to make the ground different heights/Hills or even elevation changes.

    https://dl.dropboxusercontent.com/u/581 ... ration.pdf

    This one i cant remake because its different how you set this up with construct 2

    https://dl.dropboxusercontent.com/u/581 ... al.doc.pdf

    The pdf files are from years ago and its all i found that teachs people like me how to do this stuff from the ground up in a very detailed fashion. You still can not step by step these tutorials in C2 i tried and failed.

    The issue is im getting slices of info when i need the whole pie, It would be awesome to find a pdf on how to do this in C2, Most (But Not All) people use C2 because they lack skills in some sort of area of game development and its almost a must that there would be some kind of write up on how to use the array for generation in the most basic of ways. Im sorry for venting alittle bit in this post, Ive wasted alot of time on my own trying to figure this out i just dont want it to be for nothing. Thanks a ton R0j0hound i might have already given up if it wasnt for your posts! I really mean that.

  • delgado This does not stop you from using the art as a placeholder to test your engine.

    When you are complete with your project just swap out the sprites with your own personal sprites that you have and no harm can be done to all your hard work.

    in the future be very careful which sprites you use when making a game, This can break your indie dev career in a fast way.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Can anyone give me a hint on how i can make some hills within my array using the method im using now?

    Ive looked on the forums and seen multiple CapX files but they are all using a method to generate tiles that i have no clue how to use.

    In my image i have found all the info i need to make things happen im just trying to figure out how to randomise my elevation using my array and not perlin noise.

  • VictoryX lolpaca Thanks for going into detail in this post it helped me alot, One thing i dont see here is how to make hills or natural type of terrain using the array.

    Im using the procedual method you have shown here but i can not seem to make anything other than flat ground like your demo.

    Would you happen to know how to make some kind of random terrain elevation through arrays? If so it would be pretty epic to know.

  • R0J0hound Thank you for going in depth with your response, The details you have given are great but i think im lacking the basic principles on how to use this addon inside of construct 2. I followed your guide to the best of my understanding but im not comprehending this right, my perception is a bit off.Perlin noise is imo the best choice.

    I really like what im seeing from this addon but i really can not afford to sit back and spend alot of time trying to implement something that there is very limited information about on the scirra forums.

    Like my main question states, Is it possible to make this happen with my array? I think i would be better suited to try it with my array generation since i can understand how to use the array alittle better than Perlin Noise.

    Thank you for helping me thus far with the info i need, It really helps to have people like you on these forums thanks again R0j0hound.

  • Awesome Plugin!

    I wanted to know if you could go alittle more in depth when it comes to how i can use this for terrain generation inside construct 2?

    Im making a 2d sandbox game similar to Terraria using arrays right now but im trying to create natural feeling hills and mountains, I would love to know how to make this work in that way.

    Ive asked around but the info on what expressions to use and how to use them inside construct 2 is very limited on the forums.

    Thanks for making this plugin and i look forward to learning how to use this in game.

  • R0J0hound thanks for posting this! One thing that kinda bugs me about the addon is the tutorial/demo only has one line of code inside. Its not really explaining how to make things happen.

    Unless you are pretty knowledgable about this stuff or have went to school its going to be hard to understand that.

    How could i use that addon with my array? or with that addon do i even need an array to generate my tiles now? it seems like the plugin will generate your tiles aswell but please correct me if im wrong,i love arrays but there is so much i need to ask and learn.

    I read 2 of the articles you posted and i really understand it alot better than a year ago when i just started but i still need to ask this. I was rasied on construct 2 and with the event system set up the way it is ive learned differently and have come a custom to learning through visual means,With that said i want to ask how i can take the info from different engines or other people in general into construct? Looking at code to me is alittle off since i am used to the event based system.

  • Anything on this subject would be awesome to hear from someone, I really am starting to like array terrain generation i just cant wrap my head around making more natural hills and cave systems.

    Thank you for reading this everyone.

  • http://i976.photobucket.com/albums/ae242/emoneydatruth/Capture_zps2f4de633.jpg[/img][/img]

    I was wondering how to manipulate my array to create hills, I understand how to generate flat lands but im looking to get a more natural terrain feel. My code is in the link, It just need some advice to lead me in the right direction.

  • nothyn lol yes! Also welcome to the C2 community! Buying this engine will be a great step in the right direction if you want to make games.

    IMHO i think Scirra has mastered the art of visual coding when it comes to the logic , No engine offers this kind of usability with this much horsepower behind it.

    The templates are all made to help you learn the logic behind C2 so as long as you are using different sprites/art you should be just fine when it comes to using them for profit.

    Its nice to talk to ya, good luck with your project!!

  • nothyn I think that you are allowed if you have the full version, Im not sure about the free version i only had it for a few hours before i bought this gem of an engine. Hope you find a resolve.

  • This is a major issue for me, There are games on the market that do use these soft key buttons but after they are not in use they go hidden revealing a full screen. This is the first issue ive ever had with any type of soft keys and im really not sure how to go about fixing it.

    Android the LG G2 is the main device model im having the issue with.

RookieDev's avatar

RookieDev

Member since 9 Apr, 2013

None one is following RookieDev yet!

Connect with RookieDev

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies