R0J0hound Your first exspression has gotten me alittle confused and i dont see myself learning Perlin Noise without alot more insight but i think i understand the other 2. What is confusing me the most is when you say Material.. When you say Material do you mean Sprites?
Also when i would set my array.curX,array.curY to curValue>0 nothing is happening at all, Its just making the values what they already were in the first place.
This seems like its very easy im just not seeing things how you are seeing them. I have everything else down when it comes to generating a flatland.I spent 2 and a half days trying to come up with something that would work for me. Ive went back to construct classic and even looked at posts from 2011 but none are straight forward about this information, There are more than a dozen ways to make this happen and im having a hard time trying to figure out the most basic.
I do not know how to make this happen at all, what you are telling me i understand but i do not know how to place it inside construct 2 for it to work as its supposed to. does this expression replace my very first For Each Event? Or my For Each Event right before i create my blocks?
I tried both and still am getting the same outcome. This code is very delicate to me since i have spent alot of time trying to memorize what does what and how it does what it does.
Im changing alot of values inside my CapX because i have different sprites that spawn the deeper you go underground thats why im really lost. I dont know why i cant see what you see.
This link below shown me alot but still does not go into depth about how to make the ground different heights/Hills or even elevation changes.
https://dl.dropboxusercontent.com/u/581 ... ration.pdf
This one i cant remake because its different how you set this up with construct 2
https://dl.dropboxusercontent.com/u/581 ... al.doc.pdf
The pdf files are from years ago and its all i found that teachs people like me how to do this stuff from the ground up in a very detailed fashion. You still can not step by step these tutorials in C2 i tried and failed.
The issue is im getting slices of info when i need the whole pie, It would be awesome to find a pdf on how to do this in C2, Most (But Not All) people use C2 because they lack skills in some sort of area of game development and its almost a must that there would be some kind of write up on how to use the array for generation in the most basic of ways. Im sorry for venting alittle bit in this post, Ive wasted alot of time on my own trying to figure this out i just dont want it to be for nothing. Thanks a ton R0j0hound i might have already given up if it wasnt for your posts! I really mean that.