RookieDev's Recent Forum Activity

  • Hello all,

    Quick question. How do i dictate when my player can use his second jump within the double jump feature inside of construct 2 platformer behaviour?

    I want my player to be able to perform a double jump but only if they are moving upwards and not falling.

    Was thinking of disabling the button but it would require me to stop movement while in the air.

    Thanks!

  • Thank You Aphrodite thats all i needed to know, using the array is a method i need to burn into my brain.

    I just seen this reply sorry for the late reply. I just asked R0j0hound this question but maybe you can help me aswell.

    im having an issue with figuring out if the cell is empty because if my cell is equal to 0 and my animation frames adjust to the value of the array.

    dirt = 0

    grass covered = 7

    If an empty cell is equal to 0 that is giving me an issue because if it is empty it will always make the sprite that occupies that cell Frame 0

    What is the return value of an empty cell?

    Im kinda confused because the way i see the logic it seems like an empty cell should return a different value.

  • R0J0hound im having an issue with figuring out if the cell is empty because if my cell is equal to 0 and my animation frames adjust to the value of the array.

    dirt = 0

    grass covered = 7

    If an empty cell is equal to 0 that is giving me an issue because if it is empty it will always make the sprite that occupies that cell Frame 0

  • Anyone Know this? I seen a few things on it here inside the forums but most was used for bitwise method which im not using im using arrays.

  • Hey guys,

    I wanted to ask a quick question about arrays, Im going to learn this even if it kills me!

    I needed to know how i can check the cells around my array to find out if my ground sprite is exsposed to air from the top only and if so i wanted to change my frame to a grass covered ground sprite while leaving all other ground sprites that are not exsposed to air untouched.

    How would i go about setting an event up to check the left,right,above and below my sprites? This is a big deal when it comes to arrays im just trying to learn more on the subject.

    Thanks guys

  • Guizmus If i was using an array how could i check the surrounding cells? My question is very similar to this one that has been asked but im not using the bitwise method, im using the array generation method.

    I wanted to know if its possible to check the surrounding cells around a certain sprite? I needed to know this because i want my dirt sprite to change if it is exsposed to air transforming it into a grass covered dirt sprite.

    I just need help trying to figure out how to check the surrounding cells.

  • R0J0hound Thank You!! This is exactly what i needed to see. how you have set your terrain generation up is not how i would of thought to set this up.

    The logic you used is way past my lvl right now but i will learn it through.

    Dual sine is what im going to use, You have sold me on that! I never knew that the sine could be used in this way and like you said the expression looks more complicated than it really is. Thanks for explaining all off this to me R0j0hound.Im going to further examine your file and try to learn it alittle better aswell.

    This is by far the ultimate terrain generation for construct 2, R0j0hound do you want me to upload the capX to the Main capX Tutorial Section?

    I think alot of users could benefit from your help here.

    I have one last question about arrays if you still have time, The question is in regards to Arrays and Animation Frames.

    as you seen inside my original photo i have figured out how to set animation frames according to the X,Y positions inside the array but what if i wanted it to be alittle more dynamic?

    For example i generate my ground tiles within the array first then i set my animation frames underground to the respective stones/ores i need which is so far so good but my issue is this, How can i check if my upper most ground sprite is exsposed to AIR? What i tried to do was place logic inside my project that checked if a sprite inside my array was exsposed to air and if this was true i would change that sprite to a grass covered ground tile.

    I know how to check things at Offset but how would i go about doing that inside the array? This is the only true way to dictate and manipulate what goes on within the array and have things change in a natural fashion.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Such a sad thing to see, Reading this has made me feel 100 times better about making the switch from Gamemaker to Construct 2!

    So much time has been saved since i started using this engine! tulamide thanks for posting this, Maybe some of the new users or some of the people that are still trying to make the decision weather to buy Construct 2 or not will see this post and realize why this is the best choice hands down!

  • delgado You should use your own brand new sprites! and replace all the DragonBall Z Sprites.

    All you need to do if you dont have the funds is to showcase your work to other game artists that are also in need of work.

    Most artists will help you if you have a project to show them from the start. But never expect for someone to work for free.

    You may get lucky and find someone that is a Dragon Ball fan aswell and bring your game to new heights!

    You should start by looking for an artist that can help you with making art for your project, Im not saying stop what you are doing but more or less start looking for someone to help you with Graphics!

    You could make your own Title Name with your own characters that have special powers just like DragonBall, all you need to do is find an artist on one of the many forums that are on the World Wide Web.

  • Awesome request Rhindon, I think it would save some clicks and some time when it comes to larger layouts aswell.

  • PixelRebirth Thank you! I am opening your capX right now. as for the terrain generation, I have alot of the basics down but what i lack is some basic skills when it comes to Manipulationg the array once it has been created or even before it has been created.

    I have a very toned down version of terraria/minecraft but i lack the skills needed to make more natural feeling terrain.

    Perlin Noise seems to be prettyepic when it comes to this but what i needed to know what the exspessions used to access the logic in this addon. The manual explains all of scirras exspression and i didnt see Perlin Noise there when i looked thats why i came to you for information regarding it.

    The main thing for me is just altering the elevation so the ground appears to be not as flatland. Thanks again for your help, I really need every bit i can get!

  • delgado More than likley if your project does do well you are putting yourself at risk of Cease and Desist Orders from Bandai or even worse. Your best bet is to make sure you swap your sprites or you are doing nothing more than rolling the dice with your hard work.

    Here is the only Developer with rights to DBZ stuff that i know of.

    http://www.bandainamcogames.com/game/dr ... verse.html

RookieDev's avatar

RookieDev

Member since 9 Apr, 2013

None one is following RookieDev yet!

Connect with RookieDev

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies