mahirosan's Recent Forum Activity

  • Hi, i'm exporting my construct 2 project to phonegap in order to take the .ipa file to test and in the future publish in apple store. The problem is that the phonegap performance seems very low due to fps rate. In order to know if this is my project or the phonegap service i want to know 2 things:

    ? This .ipa file that i installing on iphone has the same performance as a native app? (If the performance is the same, how could a game with 2mb run lower than a game with 170 for iphone (Oceanhorn)).

    ? How can i increase the performance? (Actually i reduced the game size to 1,1Mb and it still run slow)

    EDIT: The game runs really well on iphone browser previewing over wifi.

  • I think too, but it is easy to solve. Something that i really can't understand is why the letterbox integer scale isn't working, but that's not a big problem. Anyway, thanks dude =].

  • Thanks for the reply. Somehow i changed the first layout on project properties and it worked, not as expected but the return to home screen bug didn't happen again. Now the screen is unaligned, even though i'm using the iphone 4 screen size on the project. The FPS are running low, but i don't know if it is a phonegap performance issue, the project itself has 1.6Mb and is kinda simple.

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  • I'm trying to export a project as phonegap to preview the app in iOS as native app. Since i've been trying to export it again lots of time changing the project properties to see if anything change but i'm being unsuccessful. The app, after a short time, closes itself returning me to the home screen of iphone. Could someone tell me how to get over this problem or how to export to phonegap properly? By the way i followed this topic (which is outdated)https://www.scirra.com/tutorials/71/how-to-make-native-phone-apps-with-construct-2-and-phonegap. Thanks.

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    dl.dropboxusercontent.com/u/65818920/Template-TurretDefense.capx

    Steps to reproduce:

    1. Export the project as a webapp (with any of the possible configurations, i've tested them all) and upload to a server (i used dropbox as my server)

    2. Copy the public link and type it on the iphone browser (i've tested it with chrome and safari)

    3. Get mad.

    Observed result:

    ? Every image on the project will be set to a white screen. Text objects will appear normally.

    Expected result:

    ? I was expecting to use the public link and test it like a native app to get some feedback from people.

    Browsers affected:

    Chrome: yes

    Safari: yes

    Operating system & service pack:

    Iphone 4s iOS ver 7.0.4

    Construct 2 version:

    r159 (beta)

  • I'm developing a game to iOS and i want to know how the construct 2 works to save the game state when the app is closed and how it load when you open the app. Actually i saw that scirra recommend to integrate to cocoonjs and when i added the "platform specific" to the project, i didn't saw a "when the user closes the app" event available or even a "when the user opens the app". Not necessarily with these words. I saw a "on game center login suceeds", but what if the player is not connected to the internet? Thanks.

  • Hi, i've been tried to do a "pathfollower" in which the path would be drawn by the player and the object would follow that path, of course. The major problem is: i couldn't do it in a grid. I searched here on the forum and got some pathfinders (for grids) and one pathfollower (one with a rocket following the path drawn by the player), but couldn't "mix up" them to do a "Pathfollower in a grid" mechanic. Here comes the .capx that i'm studying. Thanks.

    mediafire.com/folder/7bw7601k0gdjh//Construct%202%20files

  • Theory of Fun - Raph Koster

    Challenges for game designers - Brenda & Ian

    Homos Ludens - Johan Huizinga (a more theorical approach)

  • I highly recommend the graphicsgale, the best and simple program for pixel art.

  • For some reason i can't update the .capx file link to the post

  • Hi, i'm trying to do a tile-based top down game in which the player moves through squares. I'm ok with the player movement since i used the "Cloning the Classics: PacMan" by stemkoski to move him. The problem is the enemy movement. I want to know how do i do to move the enemy aligned to the grid (200x200 with 25x25 squares) and how to control successfully this movement or how to set this movement as random, both aligned to the grid. I hope you guys did understand.

    -Edited-

    I tried to apply some patterns. First the pathfind behavior, but the enemy didn't move align to the grid. The "enemy behavior" in the turorial "how to make a platform game" is too simple and boring to this kind of game.

    Thanks.

  • Hi, i have been in trouble with collisions and the pathfinding behavior. I have tried to set an object to move along a path defined by some pieces, like those pipe games: eskimo.com/games/pipegame So, the problem: Using squares with a way through them i cant define the 2 walls formed as a solid and the clean way beetween those 2 "walls" as not. Here comes an example: oi43.tinypic.com/118qall.jpg . So, i have tried to use the collision polygon but i can't duplicate it to make these 2 "walls" as a collision, then the pathfinder identify the whole object as a solid. However, what i want: I want the pathfind object to move between the "walls" formed by squares, independent from which piece i put in the grid map (if it is a straight horizontal line, straight vertical line, 90� line...). I hope you guys did understand. Thanks.

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mahirosan

Member since 8 Apr, 2013

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