mahirosan's Recent Forum Activity

  • Oh, interesting solution. Thanks for sharing it. I will try it.

  • Hi guys, so i was wondering... How could I create a camera that is always between two instances/players/objects? We can see something similar in new super mario bros series (more specifically in new super mario bros wii U), in which, I believe, the camera is set between the player closest to the right limits and the one closest to the left limits of the screen. I tried to do:

    Every tick > Set Camera_Position(global var) to (expression)distance(Player2.X,Player2.Y,Player1.X,Player1.Y) - This would give me the distance between the X and Y of the 2 instances. Then I did:

    Camera(object with scroll to behavior) set X > Camera_Position(global var)/2

    But it didn't work. Anyway, I had no clue on how to solve this and how could I do the zoom out limit based on the distance between them. Do you guys have any thoughts about it?

    Thanks.

  • Hi, I am facing tons of problems since I decided to make a game for construct 2 for iphone. So I will list some of the problems I've faced that I can't understand why it is happening and I would really appreciate if you guys could help me somehow.

    * I already tried Ejecta, Phonegap, Ludei and Intel XDK. The one who has proven to be the best is Intel XDK.

    * I do have 2.000+ hours of construct, just saying so you guys know I am used to it.

    * I am using an iphone 5s and an iphone 6, both on iOS 9.0 version, exporting for cordova and using Intel XDK to build the ios app

    * This is the guide I use to export for cordova-ios [https://www.scirra.com/forum/tutorial-upload-your-ios-game-to-app-store-using-intel-xdk_t148447]

    * I am not using complex code or anything that requires high processing

    • When I open the game with the iphone silent switch on and after the loading bar I turn the switch off, the game sound gets buggy and weird, like if there's an effect to it.

    • My whole project has a memory use of 33.4Mb and sometimes the game FPS drop for no reason, like if there's a inconsistency with the code building or adapting. When I say for no reason I mean it because I searched for any problem with the code, large images, opacity changing... I pretty much checked everything most guides about performance for mobile games in this forum talks about and it doesn't work.

    • For some reason, sometimes, the game crashes and close itself. Simple as that.

    I don't know if this is a construct 2 problem or Intel XDK/Phonegap/Ludei/Ejecta but I would like suggestions/solutions for some of my problems or even your guys feedback about your experience with making games with construct 2 for iOS. Anyway, the project is almost done and I can't make it available here like that, but I intend to send the whole project for well known users in the forum.

  • Hello,

    I am here to request to be part of someone's team if this person has plans to develop for Wii U and have the license from Nintendo. I am a designer that can program (using c2) and do game art. If you guys are interested see some of my works in my website: lourivalmaia.com and keep in contact.

    See you. =]

  • Thanks guys, if you could rate and/or write a review would help a lot.

  • Hey guys, would like you to play our game, 3 Heroes Quest. It was made in Construct 2 and it is really challenging and funny. Also give us your feedback and the most important, have fun!

    https://itunes.apple.com/us/app/3-heroe ... ?ls=1&mt=8

    Thank you!

  • Hi folks, just want some feedback about my portfolio website. Thank you!

    http://lourivalmaia.com/

  • Thank you jojoe, I will study that! =]

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  • Hi folks,

    I am trying to figure out some web design concepts through construct 2 and I would like to know how can I do some stuff like an inside scroll bar (a scroll bar attached to part of the website, not to the whole website). Also, once I export the project all I have to do is upload the files exported to my domain through FTP?

    Thank you.

  • I'm having a similar problem here. The event is triggering only once in a time, even if i set it to trigger exactly when the last event has already finished. Ashley, help us (again)!

  • Same here. Ashley, save us!

  • Thanks for the responses guys. I'll try to use cocoonjs to export my projects.

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mahirosan

Member since 8 Apr, 2013

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