BAnyBudde's Recent Forum Activity

  • Also, maybe a tutorial could be added in the future as some form of reference.

  • Ashley I had it working perfectly in the Adhoc testing. I even received the receipts of the purchases I had made. I have written to Ludei with no reply as of yet regarding the matter, but in their changelog they recently added an IAP bug fix with mention of what I may have been experiencing. So I will wait for their launcher and see if that resolves it. I have sent in a new version that replaces IAP with stats, and have made the other products free as a 'promotion'. Anyways, thanks for your help, know you're busy and didn't mean to keep you from all your hard work.

    Kind Regards

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  • Pictures Below

    Steps to reproduce:

    1. purchase anything in the store.

    2. na

    3. na

    Observed result:

    I know this is not related to Construct bugs, but I do not know where to turn for help, I have thousands of people downloading my game on the appstore, and the purchases are not reflecting properly.

    Completes the transaction in the Appstore, but does not give the coins or ninja. It states that you have already purchased the item , but must press download still, when you press download it does nothing.

    It worked with the ADHOC development through Cocoonjs.

    Plz help ASAP, we are being inundated with complaints.

    Expected result:

    Completes transaction with coins delivered

    or ninja delivered

    Browsers affected:none

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack: Window 7

    Construct 2 version:R146

        <img src="https://www.facebook.com/photo.phpfbid=409012269225650&set=p012269225650&type=1&theater" border="0" />

    https://www.facebook.com/photo.php?fbid=10153337827320258&set=a.10153337827050258.1073741829.771780257&typ

  • Blacksmith

    Thank you very much for pointing me to that, it looks very helpful. One question, hope you know the answer to this. My game is currently configured with IAP using Cocoonjs. Any Idea whats going on with the IAP in Tizen, or how to set it up?

    Thank you again

  • I think some form of Tutorial is due ... Been on this for hours and I haven't gotten any closer to figuring this out. Can anyone shed some light please. Tried the previous examples but I just got a black screen

  • wow, really nice :)

  • Awesome, Thank you Ashley.

    I really do appreciate your hard work and effort.

  • Yip, Have the exact same problem :(

    All my previous projects worked just fine when exporting, but it seems the new 'Fix' for accelerated physics has just broken both standard and web based exports :( Hopefully they will fix it for the next update and spend less time on the debugger which is awesome

  • Link to .capx file (required!):Project is a full working game ready for Commercial release, so I cannot share it unfortunately

    http://

    Steps to reproduce:[Export Project to Cocoonjs]

    1. Export file to cocoonjs in standard web based

    2. Export file to cocoonjs in Accelerated

    3. ( Please note, there are no Revolute joints in any of my files)

    Observed result:

    When the file is opened in cocoonjs, you get an error with a black screen. and the game will not open with both accelerated physics and standard web based physics.

    Expected result:

    The game should open

    Operating system & service pack: Windows 7

    Construct 2 version: R144

    Quite an urgent problem as the game is literally on the eve of its release, and accelerated physics is a huge PLUS.

    Kind Regards

  • Ok Figured it out, works like a Gem. Now we move on to Consumable items :) woo hoo

  • Ok, guys I seriously would appreciate some help with this.

    I have got the point where apple pops up it's " Buy " and asks whether I would like to confirm my IAP. I then proceed to press Buy. It disappears and then nothing... It does this over and over each time i press Buy, did anyone else encounter this problem, if so, please help me to overcome this issue. Kind Regards

  • So I changed the coding like you suggested, removed the window. part and I can report to you that it is not a better option than using standard web based. Just a heads up so that you are aware of that. pity, I was really hoping it had made use of the proper accelerated physics, but it simply bypasses the error code and runs the regular box2d physics, but with a slower performance. Thanks for the info though, good idea on your behalf darkstar

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BAnyBudde

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