unleashedstudio's Recent Forum Activity

  • You certainly use Construct 3?

    You could make a new layout, call it "assets". Before you load your actual level, you can have it preloaded via Construct 3. I hope you understand roughly what I mean. This would make sure that your sprites are not always created from scratch after you have created them.

  • Hi guys!

    Can someone may tell me his workflow for exporting games on ios through phonegap? Is it as easy as exporting android apps or do i have to change something in the config.xml, size of applogo and so on?

    Thanks in advance!

  • Hiya,

    I don't own an Android phone, but this looks really professional. Well done!

    I'd love to see some 'actual' gameplay though, the video just shows failures? I personally was under the impression the 'Player' was supposed to die, judging from the video.

    That might be confusing to new visitors.

    I'd try it out if I owned an Android device.

    Again, would love to see the game in action, perhaps a second video?

    Did you make the graphics yourself? They look superb.

    Why not publish on the App store as well? Or do you want to see success on Google Play first?

    Hi Dude,

    first of all thanks for the good words! We are glad that you like it!

    You're right that the trailer shows only fails. we have completely ignored the gameplay scenes..

    That was the first trailer, of course this is not perfect but we are experimenting :)

    The graphics were completely made by us. We are not a big studio, to be honest only two people work on the project. A programmer and a designer. We both had no experience in creating games. My colleague who made the design has also had no experience at all. What I mean, EVERYONE can do it! You just have to have the will and endurance! We were satisfied with nothing and that is the result! We will one day also release in the app store, but that still takes a little more time..

    Thanks for your constructive criticism, that helps us very much! :)

    If you have any questions, feel free to ask!

    Peace and Love, Unleashed Studio

  • I don't think you're doing anything wrong. Ajax needs a special 'header' on the other end to allow it to interact with the website. The google url has that header. I don't think example.com does.

    Just do the head post to the google url or one of your own. It's fast and there are no ajax results actually returned so it doesn't consume any memory.

    Here, this definitely works on my system:

    https://www.twistedvoid.com/c3examples/headcheck.c3p

    Thank you dude!

  • Thank you all!

  • It's not that bad, on my laptop the trail adds about 5-10% to cpu utilization, gpu is at 0%. On a very old phone it adds 15-25% to cpu.

    .

    You can decrease fade out time, this will make the trail shorter, reduce the number of trail sprites and improve performance. You can also spawn trail sprite not on every step, for example skipping 2 in 3 steps.

    Another solution is to use just one object for each trail line, changing its width on every tick instead of fading, but this may be a bit more complicated.

    The problem is, that i am working right now on C2 (i have C3 too, but i can not change the whole project) and i dont have stepping there... Any other solution for C2?

    Thanks budd

  • Fengist explained what I meant. No idea if you can make a TCP handshake happen in Construct/JavaScript but if you could then that would be good.

    My point about using example.com is that it is one of four special domains that are specifically reserved for when you need a real domain, that works, but doesn't actually do anything.

    • example.com
    • example.net
    • example.org
    • example.edu

    You could use a domain that's probably always there, but this is better. I've never known it return anything other than a 200.

    You could use an endpoint you host, which means you can have control and responsibility of keeping it available.

    The acid test for choosing whether to use you own endpoint or to use example.* is this: Do you want to test whether the internet is accessible, or do you want to test if your specific resource is accessible?

    For some reason your example doesn't work for me...

    Everytime it says "fail". What am i doing wrong here? :(

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  • See this demo:

    https://www.dropbox.com/s/3frt5exad5tt3ec/BulletTrace.c3p?dl=0

    thank you dop2000 it works! Do you have another soution? Its very cpu and gpu intensive

  • I personally couldn't get example.com to work. But to do a "HEAD" call which only returns the header of the site you're contacting and not all of the content (which is smaller memory wise and a fraction of a second faster), change the first line in my example to this:

    > -> AJAX: Send "" to URL "https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js" (method "HEAD", tag "check")
    

    i did that but nothing happens.. text will not change

  • He's saying if you don't want to host your own file/site, use example.com as the url. And don't use the ajax post or get, use the head call, which I'd agree with.

    The problem I have with any site or domain other than your own, you can't guarantee that they'll always be there.

    As far as the tcp, I assume he means websockets. If c3 or c2 has some way of sending tcp/udp packets without writing JS, I'd love to know about it.

    Thank you too for answer! But can you show me how you mean it? Your first tip works for me :)

    Can you make write down again each step? thanks buddy

  • Don't want to/can't host a no-op endpoint then you could use example.com. Better yet, make a HEAD call rather than a get call, which reduces the size from 1,270 bytes to 606 bytes.

    To be super fast though, just do the TCP connection, only three packets and no other overhead that way.

    Hi Buddy,

    can you may explain this a little bit more in detail? :)

    This sounds good! Can you write down the each steps? :)

    Thanks!

  • Hi guys,

    It might be easy, but i actually don’t know how to do that Bullet trace effect like Mr Bullet

    I tested with particles but its not like this.. i love how the trace breaks when the bullet change the direction

    Here is a link to the game:

    youtu.be/jmLEA4oOTug

    Any creative out there to help my at this? Thanks in advance 🙏

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unleashedstudio

Member since 8 Dec, 2017

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