Greaver's Recent Forum Activity

  • Hey there! ^_^

    Thanks for reading this post! I am currently looking to hire someone who is professional with C3 to code an inventory simmilar to Bloodstained or Castlevania (as an example.)

    There are alot of details and slots and will take time.

    Contact me here or privately and we can discuss the price.

    It's just important that it is professionaly made and leaking/causing game to lag.

    Thank you for your time! ^_^

  • found this on the internet:

    https://ezgif.com/split

    It is a free frame extractor. It will split your gif into frames. Then you can choose "upload files" and select all of them. it will upload them all together

    Very nice but i will not upload NDA stuff into a homepage.

  • Is there any way to make the GIF a sprite strip? Or can you split the GIF into individual images?

    Not really no, and i have lots and lots of sprites that i need to import, it would be very time consuming. I am not gonna spend time in PSD saving each frame one by one when there are over 3200 frames (combined)

    I guess purchasing C3 was a mistake :/ - the advertisement i saw back then 'drag from desktop and drop right into construct' wasn't true at all :/

  • Hey again, thank you for reading this.

    This is getting so irritating, in C2 i could simply click a sprite, then click 'import frames' and choose a GIF to import every single frame.

    In C3 it only imports the first frame. I have searched for hours now and i cant find a solution that works, WHY would one change this from C2 when it was simple and perfect?

    Anyway, anyone knows how to import a gif and get all frames instead of just the first frame?

    Thanks

  • Thanks alot for the answer! ^_^

    I solved the error though - if you open the game through a link on facebook then this doesnt work.

    Instead the link must be copied and pasted in chrome for it to actually work which doesnt seem that good.

    I am creating an offline project that has nothing to do with the internet, i am not sure if this browser thing works for that.. This doesnt alltogether feel serious or good for a developer honestly :/

    Ok I have found the answer:

    https://drive.google.com/open?id=1fL-sjhAv-eHpNOZZ1Xiyz8dsilqeWZQv

    You have to request full-screen, and then lock the orientation to landscape

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  • You need to go to the project properties and set "Orientations" to Landscape, this will make it so that the project can only be viewed in landscape mode. If you want to lock the current orientation then you can tell the browser to lock it

    Hey there! Thank you for your time! ^_^

    I have set it to ''landscape'' but it still doesn't show sideways view on phone. It just simply shows upright.

  • Hey there! Thanks for the reply, but where do i set it to browser object??

  • Uhm.. Nobody knows?? O.o

  • Hey there! ^_^

    Thank you for taking the time to read this. I just got C3 today and have earlier used C2.

    In C2 whenever i viewed my game on the phone, it would automatically tilt to the side so i could view it properly full screen. But now on C3 the game stays upright horizontal, so half the game is shown on the half top side of the phone, it doesnt tilt anymore.

    I have tried all kinds of scaling, changing to landscape etc, it doesnt work.

    The game shows up in a horizontal view. I want it to show up ''sideways'' so to speak so i can hold the phone and play with both hands.

    How can this be done?

    Thanks in advance

  • I think what you are looking for is "Simulate control" action.

    Add action -> Hero -> Platform -> Simulate control

    8-direction behavior also has it.

    Close. Simulate control only has left, right and jump. There is no DOWN/Duck. :/

  • I still don't understand. You want to automatically trigger "Keyboard on key pressed" event, without the user actually pressing it? I don't think it's possible.

    Maybe you can explain what are you trying to achieve?

    Let's say, you have an event, when Hero overlaps Event 1 - Order keyboard-push Down Arrow. The system pushes the down arrow for the player.

  • > How can i force the player to push a button upon command?

    IDK, blackmail? :)

    See this demo:

    https://www.dropbox.com/s/hnrj97lsyyd2nzg/ForcePlayerToPressButton.capx?dl=0

    Hah funny, but not like that! I want a command that makes the down arrow to trigger.

    For example;

    ''On Function Now!" - press down arrow.

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Greaver

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Last online 25 Nov, 2024

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