... Also make sure to set the "Sampling" to "Point."
THAT's why it was blurry... I love you already! =D My scale's currently pixel-for-pixel, so I think I'm alright =)
<img src="http://i1267.photobucket.com/albums/jj553/Dominius2010/Hero.png" border="0" />
2) "Graphics."
Perfect, very good to know and I'm glad I decided to fit this in now! I just recently got my bounding boxes to grab the nearest mob sprite and set values for attack, HP, etc based on what's overlapping... I'm VERY happy with my results and it'll save LOADS of code.
3) "I use only 1 or 2 event sheets for bluekeygames.com/happiness.html, and it runs fine. "
Awesome. I'm trying to use one Event Sheet and organize it by groups. Sounds like it won't kill me to not use Layout Events so I'm going to try without, then if I have to pull things out later if I see speed issues I think I can do that w/ the power I saved in graphics. =D I'm VERY glad to know ab the order of event code though, so thanks a load for that! I'll check out Happiness after I submit this reply =D
4) "Multiplayer is tricky. "
Cripes I NEED this thing to work multiplayer... It's going to lose so much flash without it imo and I feel like if I start coding with that in mind from the beginning things may be better... I'll see what I can do.
5) "Array, JSON, Webstorage. Also the latest beta has Save/Load States."
So far I'm clueless but it sounds like once I dig into it there shouldn't be any issues. Hopefully by the time I'm done with the portion I'm working on the beta will be live =)
6) "Create a separate sprite, a square one. You'll put it's visibility to invisible. You'll set up image points in your animations, and when you want a hit box just set up your events to spawn the hitbox sprite on that object's imagepoint."
Awesome! Will the hitbox go away when that frame of attack is past or will I need to write in a Destroy code for the hitbox?
7) "Not entirely necessary anymore really, but still useful in some scenarios."
Yeah like I said above I think I have this figured out FINALLY. =DD Thanks though!
"I would highly suggest you don't do this as your first project. Start off small. "
I am, in essence. All I'm hoping to do with my game is to create a prototype to get people in on the project. The grand scheme is a giant game and I have all kinds of great ideas to implement to make it a killer new twist on an old successful theme.
What I'm looking for to begin with is 3 zones of my giant game. If this game I have in my head had a demo, what I'm currently looking to create IS said demo.
"Anyway, hope at least some of that helped. Any other members feel free to correct me. Good luck in your endeavors! And welcome to the community!"
<font size="5">THANK YOU!!!!!!!!!!!!!!!! <333333!!!</font>