roboom's Recent Forum Activity

  • It's an Android and iOS game by the way. Any advices?

  • Hi people, I'm thinking about adding online scoreboards in my project, but I really don't understand much of it. I heard you need a host account and do server-side program, but everything I heard is about doing an unique online scoreboard for your game... Nothing about multiple scoreboards. And in my game, I would like to make one scoreboard for each level, together with the general scoreboard with the best players.

    Would it be very difficult? Taking in consideration that I don't have much experience with PHP or MySql.

    Would it be very expensive?

    Would it be at least possible?

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  • Hi brother...or sister?

    If you still need help then I can help you out for free because I'm so kind Send me a private message and we'll take it from there.

    Best regards,

    Tommy / Tomolo Games

    Hello Tommy, appreciate it! I cannot send you a PM because of the reputations points, but I am sending an email through your site. Thank you brother.

    Regards,

    Isaac

  • Hello fellas, how you doing?

    So, I'm finishing my first game and it is for a client. Problem is that soon I'll need to publish the game and I have no experience with that. I am not a programmer (yet). All I did with actual code was a website, so basically I don't know what I am doing. I would be very glad with some advices from you that has some publishing experience, specially if you have experience publishing client games.

    Until now what I have set up with the client is that I am going to create an account for her company and I will publish the game in that account, and when everything is okay she will change the passwords and I will have no more access to that account. The game will be published for Android.

    Is that the right way to do it? Can it be done this way? I don't even know what questions to ask you guys, that's how lost I am with all this publishing information.

    Please shoot me some light on how to do it right if you know it.

    Many thanks!!!

  • dop2000, yup, that's what I was missing, didn't knew about it, thanks!

    brunopalermo, nice, exactly what I wanted to do, thanks!

    Cheers!

  • brunopalermo, but it's a top-down project. I would like to make the enemies not fall at all as if there was no gravity. The only physics input would be the impulse.

    I tried reducing the density an the properties of physics but don't worked. If I set immovable to 'no' they fall.

  • dop2000, I tried numbers as 100000. Physics Enabled. The thing with 'Immovable' is that when I set it to 'no' the enemies fall down the layout; if I set it to 'yes' nothing happen.

    , No platform behavior.

    It's strange.

    Here's the enemy object status at dropbox.com: /s/zax5jdxf7m5a920/Sem%20t%C3%ADtulo.png?dl=0

  • Hi,

    I have the enemy with physics behavior, and I wanted to apply an impulse at him when the player hit him with a shield.

    For now I have:

    "Shield -- On Collision with Enemy -- Apply impulse 100 at angle Self.Angle - 180 at image point 0"

    Why is that not working? Enemy does not even move.

    Thanks for your time.

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roboom

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