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  • Hmm... You just need to disable the behavior when it's overlapping the basket:

    -> Apple: On drop

       Apple: Is overlapping Basket

          - Apple: Set DragDrop disabled

    You mean dragdrop enabled (invert)?

    Tried and it is the same problem :/.

  • You just need to put the "Drag & Drop" behavior on the object

    Yeah i just figured out :).Thanks, but do you know how to do this?

    When an apple is dropped in the basket, you can't drag it anymore.

    I tried with global variables but it is still moving.Any idea?

  • Hi there,

    Im struggling with this for almost a day, i would appreciate if anyone can help.

    I want to make an item appears when an object is touched (i solved that), and drag it and drop to another object, wich is a field.Like taking a apple and dragging it into a basket where it stays.

    Im using a touch function for android.

    Can anyone help me on this?

  • I can't really say anything about it without seeing your capx.

    What is the size of the project in project properties?

    what is your layout size?

    what is the scale setting in project properties?

    Are you trying your game online or through cocoonjs?

    No problem, im just starting, so its just a raw capx file.However i did manage to get the menu on the screen but now there is some white screen at the edge of the background.

    If you mean project settings, it is :Windows size 1280, 738

    Layout size: 1280, 738

    Not sure where to look for this, bit if im looking correctly it is Letterbox scale in configuration settings.

    Im trying my game on my actual android device.

    I use cocoonjs to export ->ludei.com to make it .apk and test it on my device.

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  • If you do that your game will probably run fine on your nexus, although you might have issues, because of the menu bar on top and below and when you change orientation. On any other Android device it will probably look terrible because it uses a different resolution and or has a different screensize.

    In the tutorial section you can find a tutorial about supporting multiple screensizes. I can recommend it, for without using the techniques therein it will be impossible to create an Android game that looks good across different devices, but even with it you will have to test a lot and it could be you will not be able to get the game looking perfect on every device.ze

    Well i tried with my resolution, but the actual formatin on my nexus is terrible.It only shows 1/4 of the actual screen size in construct.Any idea how to solve this?

  • If anything Android has gotten more screensizes and resolutions, so making a game for android means making a game for multiple screensizes.

    The tutorial about supporting multiple screensizes is still the best reference for someone trying to create an android game.

    Im using a Nexus 4 and it has 1280?738 resolution, so i just set up a screen size like that and that's it?

  • Hi there,

    I am having problems with fit to screen function for android phone.My game format is cocoonJS, i found a guide on how to solve it, but that was a good year back.Are there any easy methods for this?Or an updated?

    Best

    Ozmec3

  • Got it working, i have changed the code and its ok now.If i will need anything else i will post here.Thanks both for a response helped alot!

  • Got it working!Great tutorial GeometriX

  • If that's the totality of your turret's events, then you need to add targets for the turrets to acquire. Turrets need to know what to shoot before they'll do anything useful.

    Have a read through page four of my tutorial for an overview of the behaviour in action, and don't neglect the manual entry.

    But i have added a target,or have i plan it wrong?

  • Hi there,

    I would like to use turret behavior, but it seem i canno't figure it out.Can anyone please assist me?The cannon is not rotating and not firing.

    Here is the event sheet:

    <img src="http://dl.dropbox.com/u/33225553/Untitled.png" border="0" />

  • Thanks for the reply.

    Well i want to export it as .apk for android to actouly install the game.When i exported as cocoonJS i exports some files that android cannot run.Am i duing something wrong with it?Appriciate the thread you gave me.

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Ozmec3

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