Ozmec3's Forum Posts

  • Hi,

    I have finished building a tower defense game, everything works fine but the enemy moving.The enemy does move, but than for some reason when the enemy is spawned it doesn't move along the path.

    This is the same enemy and the same rules.It seems than when the turrets are firing something seems to get wrong, not sure what.

    Are there anything i need to be careful?

  • Never mind, noticed that the path was to narrow.

  • Hi there,

    I have a tower defense game created, and i am about to add 2 more maps.All the maps have the same rules, only the path is different (I just created a duplicate layout and changed the path).Now im having a problem, i created the second map, added the solid objects where the enemy can't pass.

    When testing the game, the enemy follows the path from the 1th map and not the second one.

    I have no idea what seems to be wrong here.

    Can anyone help?

  • Im using it for an Android device, so i assume its a client side.

  • Hi guys

    I have followed this guide:https://www.youtube.com/watch?v=z_Z5rGSZnCo

    And the top 10 score are working, the only problem is saving the current score when you play another time and the score is either greater or lower it won't add to array. Im always #1 for any score, im sure there is something i need to setup in the game.

    Like when the game ends save the score to storage or something.

    But i can't figure it out how to do that, can anyone help please?

  • Something like this?

    on sprite touched - sprite set opacity to 50

    Exactly!

  • create a second animation frame and choose that. ?

    Alter opacity. ?

    Rather the second option, but where do i configure that?To reduce opacity?

  • Hi guys,

    I have an easy task to do, i want to make a press button effect, so the button that is touched loose some visibility.But i can't find where this kind of an effect can be added.

    Can anyone help me?

    Best

    Ozmec3

  • If the animation that you want is the fade away effect, you can just use the fade behavior.

    Do you mind a screenshot on how to set it up?

    I added the fade behavior, but it "fades in" when the object is created and nothing when it's destroyed.

  • Add frames to the animation and you are ready to go..

    And just create an overlapping over the item and that's it?

  • Hi friends,

    I can't figure out how can i create an animation for my game.

    I want to make a fade away when an object is destroyed.

    Can anyone show me how can i perform this task?

  • Well, let's see if I understood your problem... You need to click a button and spawn an apple, and then drag this apple to a basket and disable this drag, is that it?

    Example: Spawn_Apple.capx

    Yeah exactly, and i solve the problem, thanks for the help mate! :).

  • Hmm... You just need to disable the behavior when it's overlapping the basket:

    -> Apple: On drop

       Apple: Is overlapping Basket

          - Apple: Set DragDrop disabled

    You mean dragdrop enabled (invert)?

    Tried and it is the same problem :/.

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  • You just need to put the "Drag & Drop" behavior on the object

    Yeah i just figured out :).Thanks, but do you know how to do this?

    When an apple is dropped in the basket, you can't drag it anymore.

    I tried with global variables but it is still moving.Any idea?

  • Hi there,

    Im struggling with this for almost a day, i would appreciate if anyone can help.

    I want to make an item appears when an object is touched (i solved that), and drag it and drop to another object, wich is a field.Like taking a apple and dragging it into a basket where it stays.

    Im using a touch function for android.

    Can anyone help me on this?