Windwalker's Recent Forum Activity

  • Hello Seth,

    Could you give additional information?

    Maybe you could give your enemies "pathfinding" behaviour? I advice you read it and see the examples given with the Construct 2.

    Regards;

    -Wind

  • mef1sto it looks awesome. Just the loading screen feels inconsistent with the rest of it. I really would like to play that game :) Made me remember Crusader for some reason...

  • Hey there mapmerry, your screenshots were doing injustice to your accomplishment. I watched the video and I really liked what I saw. Are you going to enhance the graphics somehow or is this more or less the final look?

  • Doesnt it help if you rotate it firts, then change the height?

  • This is awesome. I had given this a lot of thought and had decided it couldn't be done just with basic events. Could you at least share the idea behind it?

    Regards;

    Wind.

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  • Dude this whole project is awesomely done and presented. The direction it goes is thrilling. I hope you succeed. Will definately be following it. Regards;

    -Wind

  • DrGrego, your game is simple and very fun to play, congratulations.

  • Pure awesomeness man!

  • please forgive me for being so dumb, but I need clarification one more subject related to this one. Made a search on the tutorials and forums but it was not a deep search. Here goes:

    Do behaviours like solid or phsycis still try to calculate for objects out of the screen and how can I disable this if I need to? Imagine there is an enemy on the other end of my level which is a couple screen widths away, and I don't want construct to check collision of that enemy with my player. I understand it's not drawn but since all other logic keeps working for out-of-screen objects, things like collision checks will eat some cpu power, right? I don't know if the perf hit is worth the effort to do such a thing...

    Quick edit: So I want the collision checks to be made with a distance condition. (or on screen condition)

    Thanks in advance :)

  • It's nice little aproach but controls are real difficult. Keyboard rotates turret to fast :) Mouse don't aim either.

  • Wowowowowow why did you stop this one :) It seems the foundry of something excellent. I hope you one day revive this one.

  • Hey procrastinator.

    I really wish making games could be what I do for living... That would be a dream coming true... I don't have my expectations high, but I am not close to opportunities either. All I know is I'm gonna walk this road no matter what.

    And I am definately going to make the game I want for myself. I have given the decision already. I just wanted to share the article so others may also make up their minds. Doing this requries some serious randomness... ie a random level, which is easier to do in XNA than in C2.

    Lets see where the rabbit hole goes...

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Windwalker

Member since 2 Apr, 2013

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