please forgive me for being so dumb, but I need clarification one more subject related to this one. Made a search on the tutorials and forums but it was not a deep search. Here goes:
Do behaviours like solid or phsycis still try to calculate for objects out of the screen and how can I disable this if I need to? Imagine there is an enemy on the other end of my level which is a couple screen widths away, and I don't want construct to check collision of that enemy with my player. I understand it's not drawn but since all other logic keeps working for out-of-screen objects, things like collision checks will eat some cpu power, right? I don't know if the perf hit is worth the effort to do such a thing...
Quick edit: So I want the collision checks to be made with a distance condition. (or on screen condition)
Thanks in advance :)