Ceri's Recent Forum Activity

  • Thanks for the tips dop2000 Will check out these tutorials.

    We've realised as we work through using our current method that although there's some duplication of file / layer setting up, it slowly gets less and less work. If we do some forward planning we can predict the structure that will be needed so that it's already in the main project and therefore copies are pasted and updated into the correct folders rather than defaulting to the root folder.

    We'll get there I'm sure!

  • Hello, looking for some advice to help a relatively big project we're working on as a two person team.

    To avoid any conflict we're working on separate project files. I'm building up the scenes in one project while Morganov works on programming in the main project. This means that every couple of days I need to copy over any new or updated scenes.

    Currently we copy and paste-in-place layouts. The original layouts have been organised with object types in subfolders to organise layout specific sprites and there's also a structure with the scene split over several layers. When we copy the layout over all this structure is lost though.

    So, my question is:

    Is there a way of importing layouts along with all layers and objects sub folders into a new project?

    Any other top tips on team collaboration would be awesome to hear too!

    Cheers, Ceri

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    >

    > Under no circumstances are you allowed to make use of his Personal License.

    >

    > If all you are doing is testing gfx, then even the free version may be usable. The free version can open any size project - it just will not save after the 'free version limits' have been passed. But if all you are doing is inserting or swapping out 'placeholder' gfx for your own, then you could test and pass the gfx on when completed.

    > Doesn't hurt to try!

    >

    > Otherwise, separate Personal Licenses would probably be your next best option.

    >

    Thanks for reply zenox98,

    Thought this would be the case but good to hear I’m not missing any collaboration features already incorporated in my friend’s license before I purchase my own. We trialled the free version but felt the limits would slow down work flow in the long run.

    Loving that Construct 3 is perfect for our project so I'm looking forward to getting my own Personal License and sharing our game with the community.

    Cheers, Ceri

    Hello. A quick question on the appropriate Construct 3 license to get.

    I'm starting work on an indie game with one other friend. They'll be building the game using their Construct 3 Personal License while I create the artwork. I therefore only need to use Construct 3 occasionally to test the artwork as majority of my work will use other software.

    Would his current Personal License allow logins from more than one computer at the same time for this kind of collaborative project?

    Alternatively is there any advantage to him upgrading to the Business License? Or do we just need our own separate Personal Licenses?

    Thanks for your help. New to Forums so apologies if I missed answers to this question in another thread.

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Ceri

Member since 30 Nov, 2017

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