DillonMakesGames's Recent Forum Activity

  • Behold, my first game: A crappy Breakout clone! The goal is to destroy all the targets (giant circles with x's on them), not the blocks.

    docs.google.com/file/d/0B4tZihfJJ3j1SWZ2TWVQMk1zakk/edit

    I'm posting the capx file so more experienced people (aka everyone else) can take a gander at my most likely horribly inefficient event sheets and give me tips on how to improve. If that's not to much trouble.

  • Thanks for the reply, and sorry it took a while to get back to you. I figured it out. Turns out the problem was not in the startingSpeed variable, in the fact that i was spawning the extra ball, not creating it. Ah well, if it works it works I guess.

  • I'm working on my first game, a Breakout clone (gotta start somewhere, right?). The twist is that the goal is not to destroy all the blocks on the screen, but to destroy certain targets. The blocks are just obstacles for the ball. However some of the blocks do special things when they're destroyed. The two I'm currently planning are a life bonus and a multiball. I got the life bonus just fine, but I'm having trouble with the multiball. I have it set up like this:

    <img src="http://farm9.staticflickr.com/8126/8675437323_e24f635ba3.jpg" border="0" />

    However, all this does is just create an unmoving ball at the point of collision. I thought editing the attributes would affect the newly spawned ball as well, but it's not working. Help for a newbie please?

  • Link to .capx file (required!):

    http://

    Steps to reproduce:

    Unknown, seems to happen at random. I've tried to recreate it, but have been unsuccessful.

    Observed result:

    I will run a layout, and then close it. When I click back to C2, I will get a message that it has stopped working, and it closes. Only seems to happen when I've been working for a while, with multiple program running at the same time, with multiple tabs open in Chrome, the browser I was testing in.

    Expected result:

    Construct not crashing and continuing with my work.

    Browsers affected:

    Chrome: yes

    Operating system & service pack:

    Windows 7 professional, Service Pack 1

    Construct 2 version:

    Release 119 (64-bit)

  • Thank you so much! Adding the trigger once condition (that IS what you meant by the run once option, right?) worked perfectly. I figured it'd be something stupidly simple like that.

  • I'm working on my first game, a Breakout clone (gotta start somewhere, right?). The twist is that the goal is not to destroy all the blocks on the screen, but to destroy certain targets. The blocks are just obstacles for the ball. But I figure I should reward the player for destroying all the blocks. But I cant quite figure it out.

    I currently have it set like this:

    <img src="http://farm9.staticflickr.com/8385/8634569429_e495b31acf.jpg" border="0" />

    When the block count is less than or equal to 0, I add ten to the score, display a message informing the player of the bonus, then sets that to invisible after 1 second. However, this causes 10 to be added to the score every frame, and I can't think of any other way to do it. help a newbie out please?

  • Thank you! <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Thanks for trying to help, but that url dunt't work. It just redirects to the main store page, and I can't seem to find any kind of purchase history page. I think it'd be a good idea to note that I'm not too torn up about not having this stuff, I'm just more curious than anything.

  • Forgive me if this is in the wrong place.

    The store page says that the free edition comes with bundled assets like music and sprites. However, I can't seem to find them. Do they get downloaded with the program? Or did something go wrong on my end? Or am I just an idiot (most likely of the three)?

  • Sup, been around a few days, might as well finally introduce myself. My names Dillon (dur) and I hail from the ass end of the rust belt, commonly known as Buffalo. I've experimented with game creation before, but I want to get serious about it, and Construct seems to fit my brain rather nicely. So... yeah.

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DillonMakesGames

Member since 2 Apr, 2013

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