Hey Rex, In the Hex Tile Map Events. How could set a specified range of Hex Tile Instances to have a certain Instance variable Value?
So for example, i am trying to build a turn based strategy game with different types of terrain. Lets say i wanted to simulate a river going across the center of the map that would reduce the amount of spaces a unit could move once a unit moves onto one of these hexes. Where and what would i place in the event system to make this possible?