Galdou's Recent Forum Activity

  • I found it !

    Using a third instance variable and the qarp() function, I can manage to have more control for shaping my curve.

    Your formula is doing great job for the timing. I'm good to go

    Thanks

  • Haha, thanks.

  • Cool !

    I'm now messing around with numbers, but still don't get the logic...

    Is there a formula more close to a sinus, but still a parabola ?

    Thanks

  • Hummm yes, you are right, but I would like to control a third point of the curve to ajust the rythm of the jump.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Like for exemple if I want this kind of curve :

    Timer = 0 Sprite.Y = 500

    Timer = 0.25 Sprite.Y = 200

    Timer = 0.5 Sprite.Y = 0

    Timer = 0.75 Sprite.Y = 200

    Timer = 1 Sprite.Y = 500

    Or with variables that it can be ajustable...

    Thanks !!

  • Wow Thanks ! This is helpfull

    But I don't get this line :

    + Sprite: [X] Is Timer "jump" running

    I didn't write it and it seems to work...

    You said it would be possible to fine tune using qarp, I'm researching this way but... is someone knows about that ?

  • Hi,

    In order to make a rythmic game, I would like to make a sprite jump in a very precise timing.

    Let's say I want the Jump to be 500 pixels high and 1 second long.

    Is there a way to define "Jump Strenght" and "Gravity" for this ? Like a sort of equation ?

    Thanks !

Galdou's avatar

Galdou

Member since 26 Nov, 2017

None one is following Galdou yet!

Trophy Case

  • 6-Year Club
  • Email Verified

Progress

7/44
How to earn trophies