WesleyDeveloper9's Recent Forum Activity

  • Can you give me a visual example with the portion of this code so I can understand the instruction that you give me in your previous post? :

  • Greeting Construct 2 users,

    I want to make a spaceship come down while the spaceship is shooting laser rays and missiles, but the spaceship has to stop moving at this following distance: 1950 pixel. But unfortunately, the spaceship continues to go down until he reaches the bottom of the screen. What can I do to make it stop at a distance of 1950 pixel and then only move horizontally while he is shooting laser rays and missiles? Here's a picture of my code:

  • I would like to know if someone knows where can I find a text-to-speech software that provides realistic voices that doesn't sound like a robot so I can integrate them into my game?

    Thank you!

  • To Tomycase:

    Thank you the problem is solved!

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  • I am trying to make a music play correctly after the death of a final boss. But unfortunately, when the music is supposed to start, the music seems to be blocked and repeat the same sound for maybe 5 seconds and after that, the song works properly. By observing my code can you tell me what caused this issue:

    Tagged:

  • To Frozen Well Studios:

    Thank you, I will search for a game asset at this URL address.

  • To Nepeo:

    Thank you for the information!

  • Besides Scirra's website, does anyone know of another website where an indie game developer can get science fiction characters for free?

  • To Tomycase:

    I have found the problem, the value of the variable "Activation" and the Value of "Repeat" in the loop were too low. Thank you for your assistance!

  • To Tomycase:

    I don't know if you receive my last post, because my post doesn't appear on the list. I am just writing to you to say that the sprite named "sprSuperComputerFace" only appears when the sprites are destroyed in a certain order and this is not how it suppose to work. When All the sprites who are involved in the same family, are destroyed the sprite named "sprSuperComputerFace" is supposed to appear regardless of the order in which the sprites were destroyed. Can you give me any advice that can allow me to discover the problem?

    Thank you!

  • To Tomycase:

    One last question, I have noticed that the sprites named "sprSuperComputerFace", will only appear if the sprites who are involved in the Family are destroyed in a certain order. The two Turrets have to be destroyed first so the "the sprites named "sprSuperComputerFace" can appear. If the family of sprites are destroyed in another order the sprites "sprSuperComputerFace" will not appear and the opacity will remain at zero. Why something like that occurs?

  • To Tomycase:

    Thank you for your guidance I have solved my problem. I thought that the "Activation" variable also involve the copies of the sprites but it was only the originals. Thank you! I hope it will be the last time I will disturb you! Thank you again and take care!

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WesleyDeveloper9

Member since 26 Nov, 2017

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