jtokarchuk's Recent Forum Activity

  • This is how I have done it in the past -- You will need to work it into your game though.

    http://pastebin.com/2gJzqxER

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  • Hi there.

    I have recently purchased construct, and I love it. I have used impact.js for some time, and while it has it's own merits, I love that I can get a functional prototype up in minutes with this product. Kudos to Scirra!

    I have searched the forums for some time, and came up with the following questions pertained to my own game I am planning/storyboarding.

    1. Do I have the tools at my fingertips to create a jRPG style engine/battle system? (I can create my maps and sprites, I'm talking to complex menu drive battle systems and menu systems)

       - Keep in mind I am not asking to be spoonfed. I am just wondering how     much code I am going to have to write myself versus an event driven system.

    2. Would I be better off moving to a zenonia-style action RPG engine? Would I have more success in construct? It looks to me like the product is geared towards action/platforming scenarios.

    3. Level Design

    Should I be using layouts for each of my maps? Or should I be using large layouts and have the character warp around to different areas as they enter buildings -- which makes more sense? Or should I have one layout and have it dynamically load from area files.

    Thank you for your time.

    PS: Any way I can change my forum timezone? It's like 6 hours off.

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jtokarchuk

Member since 30 Mar, 2013

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