makotto's Recent Forum Activity

  • Lo mas probable es que la imagen que usas para el Tiled Background tiene un borde blanco. Que programa usaste para generar la imagen?

    This may have something to do with the way you saved the image for your tiled background. Sometimes the images ave borders and that creates the white stripes. What software did you use to save your tiled background image?

  • If both tank and turret have the origin coordinates in the point where you want them pinned, just Spawn the tank and the turret separately, and once both are spawned pick the turret and set Turret.X to Tank.X and Turret.Y to Tank.Y

  • Try your build with the crosswalk option. Once you compile with the XDK choose Crosswalk for Android.

    Are you using any computational intensive plugins (i.e. physics)?

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  • I don't have any issues with crosswalk loader. Just make sure you update all your resources (images, sounds, etc) when you build your project.

  • When you say "For each", the event executes against every instance of monster. Without the "for each" it is not clear if it will test each monster, or only one instance of monsters.

  • There are 3 things needed:

    Platform behavior (on enemies)

    Solid behavior (on enemies)

    a collision polygon larger than the actual enemy.

    I made a quick capx example, you can get it here:

    https://onedrive.live.com/redir?resid=C2D3604A25210B53!3504&authkey=!AG5beWa9UtR8lgs&ithint=file%2ccapx

    Good luck.

  • Hi guys,

    I created this game as a part of a presentation for a class. At the present state is more like a digital game board, and it not a full game. You can use it as a template or a good starting point for a presentation.

    Here is the link to download the (zipped) capx:

    https://db.tt/dOEXNplc

    Most assets are by Kenney (kenney.nl).

    Let me know if you have questions/comments.

  • I worked on a prototype and used a mix of sprites and tiled background. I was just curious.

  • Are you using sprites, 9 patches, or tiled backgroundo for the platforms? (Just curious).

  • Put all the platforms in a family, then create the condition: when ball collides with (platform family) set ball to inmovable.

  • I am assuming that in your capx, the menu comes before the stage.

    When you go back from the stage to the main menu, the lifetimeScore variable gets overwritten by the current highscore, also everytime stage is launched, lifetimescore is initialized to zero.

    One way to solve this is to create the lifetimescore variable in a different event sheet and include this event sheet on stage and menu.

  • To start the audio use "On any touch start", and to stop the audio use "On any touch end..."

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makotto

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