Think of this as more of an interactive unit and not a game. The Interactive unit I am building needs a load time of 1-3 seconds on a 3g netwrok. I agree, hand coding this would be more file size efficient and in most cases I would. However I really enjoy the workflow in construct 2 and it solves some problems that would otherwise be time consuming to code by hand. I would like to give CS2 a chance to be a tool I use daily.
The PNG tools I use get the filesize much much lower. The reason is the unit is in retina so I am able to push the PNG compression further than normal and end up with a clean result. I also compress each PNG individually "by hand" so some are more compressed than others as apposed to everything compressed the same . Flat images turned into compressed JPG's rather than PNG I save even more resources than what is exported via construct 2. However what I am saying is, I take the files exported from Construct 2 and compress them again via 3 other stages. Sounds like I will just see what happens, I broke the resource restrictions in the past I will just break them again. lol Thanks for the feedback, thanks for the great product