Flagius's Recent Forum Activity

  • I'm using below video instruction to add achievements to my game. But unfortunately they are not showing up when I test after uploading to steam. Any suggestions? No sure what could go wrong.

    youtube.com/watch

  • So I tried the below, maybe I made some mistake there. Please let me know.

    I also tried system - set bool, but it only allows to make bool true/false

  • I'm using the local storage for the first time. So for the test I would like to make a simple experience: you click on the square and it changes color. I want to use bool global variable. How do I store it locally?

    Below is what I have:

  • Thank you, I think I finally got it right. Phew

  • Sorry the project is a bit bulky! Please see all related to this escape menu below. It basically makes some objects visible and then you can switch between options with an arrow. Hope that helps.

  • Sorry still a bit new here. Visually it works now, however when I go from top to bottom it thinks that Options (var=2) is Exit(var=3). I know it's probably the same reason you mentioned, so maybe I misunderstood you. Appreciate any help.

  • Hi all! I'm trying to create a pause menu where players could swicth between continue, options and exit. I'm using a variable Esc_Menu_Selection (1-continue, 2-options, 3-exit). However when I move down with my arrow it skips Options for some reason (see the screenshots).

    Please help me figure out what is wrong there or maybe there is an easier way for such menus?

    Thanks

  • Thanks lionz, it worked!

  • Yes, I use trigger once, but if i remove it skull is created infinitely. How can I use 'on created' properly?

  • I have Bad_guys Family, it consists of many different sprites. Game creates 1 or two of them at the same time. I need show a specific sprite (skull) near each of them each time they are on screen.

    The problem is when I make 'create skull when Bad_guys Family is visible' it only creates a skull sprite near one object but not near the second one. Any thoughts how can I fix this?

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  • The problem is: I have a family of objects and need to spawn another object (sprite) ONLY above them. I don't want to create top image point for all of the objects, so I'm trying to figure out if there any other solid way to do that.

  • I need to spawn one object above another one without using image point.

    I tried object.X + pixels but it didn't work. (maybe I'm doing it wrong?)

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Flagius

Member since 12 Nov, 2017

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