fassFlash's Recent Forum Activity

  • Click anywhere on the "View" bar, like grid width or any empty space that is not a button. It's an old glitch where your last changes don't save if you click outside the "View" bar, like the project itself.

  • > Well, an action RPG has at least from 20 to 100 enemies. Having an array for each of them is even worse than making a clutter out of instance variables. And I haven't heard anything about Instance Arrays. Is there such a thing?

    >

    Yes you can do this with a container.

    The other method is, if you currently use 2D array, you can make use of 3D array, it should do the same thing, however this will be quite advanced in a way when you manipulate the array.

    What about enemies that are spawned randomly? Will they position on the 3D array somehow too?

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  • > Maybe you have to look at array first before using the tokenat method.

    >

    Well, an action RPG has at least from 20 to 100 enemies. Having an array for each of them is even worse than making a clutter out of instance variables. And I haven't heard anything about Instance Arrays. Is there such a thing?

  • Example: vartext=zombie#9_poisoned#8_bighead#7

    tokenat(tokenat(vartext,0,"_"),0,"#") = zombie

    tokenat(tokenat(vartext,0,"_"),1,"#") = 9

    tokenat(tokenat(vartext,1,"_"),0,"#") = poisoned

    tokenat(tokenat(vartext,1,"_"),1,"#") = 8

    tokenat(tokenat(vartext,2,"_"),0,"#") = bighead

    tokenat(tokenat(vartext,2,"_"),1,"#") = 7

    Aaaugh! My eyes! My BRAIN! Pain!

    I mean, thank you, but, I don't understand a thing. :/

  • I don't remember exactly this is called in programming, I think it's massives. It's when you can put multiple things in a variable. This would be useful for enemy attributes in an RPG or action game, for example, I can put "zombie", "poisoned" and "big head" in 1 variable and let C2 check for those things being in the massive variable, instead of making 3 separate variables, like "Zombie", "Poison" and "HeadSize" with 2 possible values in each, which adds to the already cluttered variable list in a complex project like an RPG. Is there any way to do this?

  • I think you are unaware that the arcade is being reworked by Tom. Don't expect it's going to be fixed soon, you're getting a "new" one anyway.

    FFFFF- fthank you.

  • Tom

    Ashley

    I summon thee, ancient gods of the faraway land Scirraland!

  • I don't know an alternative for Windows, but on Mac, we have a program called "Disk Diet". It cleans all the unneeded files from your disc. Maybe you have some files that somehow overload your computer, like caches. Try to find a program like that.

  • When did it start? Did it just happen suddenly, or as soon as you installed a new update?

  • pahbaump.

  • You! wait... you?

    Why do you keep following me everywhere, I don't want to add Cat Mario yeet..

  • Doesn't make sense?!

    Last ideas - have you tried not using minify and png recompression when exporting? We know minify can be problematic sometimes.

    If it still doesn't work then Tom is your best bet.

    I never use minify script, and I don't change any export options anywhere, except sometimes the name of the folder. Ashley

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fassFlash

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