Klarner's Recent Forum Activity

  • Hello, I am Klarner and I've been developing in this engine for almost about 2 years now and developed several personal games so far. Since the progress of my development is slow and my understanding is somewhat decreasing, I need a refresher course to improve my style of development. Can anyone have give me a list of topics for me to freshen my knowledge?

  • I am just curios whether state engines can make things better rather than doing it directly.

  • This is simple and having a quite bit of trouble with this feature since I cannot properly implement it.

    How do I add an effect (i.e. cloud effect) on the second jump of a double jump?

  • Sorry for the late reply, it seem I have Internet Download Manager On, and opens the option to download when the audio is on the 'clipboard' or imported to the game when testing. I've disable the file format (which is .ogg ) that opens a download option.

    I've done this by opening Internet Download Manager > Options > File Types > and Remove .ogg from the listed file formats.

  • I've been working on a game, All of the key features has been implemented except for the Sound FX.

    I've been having troubles implementing the audio files since it does not play in my game.

    How do I fix this? I've tried everything I could.

  • I've viewed games which mainly focus on competitive, realistic, and fun games, these games are mostly 3Ds, and recently I'v studied Arma 3 and 2's bullet mechanics, which some bullets randomly spreads to another direction by hitting any metallic objects (e.g. Armored Vehicles, Flying Vehicles, etc.)

    I've found a video which relates to the topic I am talking about:

    (Well basically this video does not hit a metallic object but it's close)

  • Well I highly recommend Google, because there are so many ads and probably pay well, however, there is some complicated verification process, whether it requires your tax information, your address, or your ID, but mostly it requires your address to be verified just by sending mail with a pin code for you to enter in the Adsense website, it took only 4 weeks for me to get my pin code, for you it's probably 2 weeks. But if you don't like the address verification process, you could send your ID and Google will review your ID.

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  • It actually depends on the circumstances, I only want the knowledge to make a boss fight, which I have no knowledge at doing such thing in this type of genre.

  • So I've been developing another spaceshooter game, which is not an improvement but rather; a first game for my studio/indie game development team. It's pretty basic, I've used the basic formation spawning system like in the Example "Space Blaster", since I am a beginner, I want some in-sights from experts, I am currently stuck at this idea by implementing boss fight, since it is an arcade type of game, there will be no boss fight, except a level based game mode.

    So I've already achieve a star-parallax effect, like in galaga, except this feature was an example of one of the templates. And also I've already achieve every basic fundamentals of a arcade typed spaceshooter. However I feel anxious regarding the full game release, since, after all, I am a beginner. I did achieve the basic fundamentals of my game, the only thing to add is enemies and game modes.

    So in conclusion, if you are not interested in reading the whole thing, I need an advise by an expert regarding my game.

  • Think of a situation where you want an inbetween animation or tweened typed of animation, so basically you have 3 animation, one is walking, second is walking to running, and the third is running, I don't want the animation go directly to running, I want that in between animation to feel the smooth experience, so How do I do it?

  • I am currently learning Construct 2 (or 3, probably has the same function as the 2nd engine, but more additional features) and I want to learn Data & Storage for my next game (If it contains gun to consider which is which), so How do I use Data & Storage Objects?

  • I am curious, how did you create it? did you make it into a state engine (ex. Default Var is X, IF x, then y, IF xy, then yx)?

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Klarner

Member since 11 Nov, 2017

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