Le comportement "Pin" (épingler) fonctionne très bien dans la plupart des cas, mais il y a une situation courante qui peut poser problème. Par exemple, si vous...
Dialog is a crucial part of lot's of games, especially RPGs. It seems simple at first, but if you want to make a solid structure that can support multiple dialo...
The Pin behavior works nicely in most cases, but there's a current situation where it can bring some problems. For example, if you want to have a menu display o...
As a new C2 programmer, I spent some time trying to understand what's under the hood, how events work, and how to use them wisely. I've put here the infos I fou...
Member since 26 Mar, 2013