Nop, you just double click the enemy to access the animation editor. Then, on the left side of the animation, you can see various buttons. One of those let you define the "collision polygon", the box that will tell what is solid and what isn't in your object. This should be set for every frame (different polygon per frame). You can also use the function "guess polygon shape", that will roughly set the collisions on all your frames.
This won't matter though if you remove the platform behavior.
Why your enemy isn't spawning where you want him without the platform behavior is a mystery though for me right now. Maybe a look at your capx could help understand it.
Edit after your edit 2 : nice to see it work ^^ still no idea why :p