Guizmus's Recent Forum Activity

  • It's certainly only temporary, the KeepAlive system is broken since the update, but as everyone is impacted, Tom is surely on the same page as us on this. They did a great job indeed, and the addition of Attachments yesterday is only here to top that even more

  • RamPackWobble

    You can also, from your control panel, set this box checked by default. Quite useful.

    Would even be nicer to get notified via the notification system of the forums, and not only by mail though

  • You don't have "text commands" in C2, but you have all the needed tools.

    Here it is.

  • Hello,

    The homepage () present a redirection loop. Accessing directly with no cache from the url, or being redirected after a login (from anywhere else than the forums) will display an error page to the user.

    Or it is just me.

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  • And did you try adding an event "Player : on collision with wall" => "Player.Bullet.Speed = 0" ?

  • Did you check the examples on Inventory like DUTOIT suggested you ? It's relevant to your problem here.

    Did you just do a research on the term "Shop" on this forum ? Lots of examples show up. Like this one, less than 12 hours ago.

  • var temp_Sum = 0
    For X = 0 to array.length-1
     Add Array.at(X,Y) to temp_Sum
    [/code:1m5yquzh]
    Where Y is the index of the column.
    temp_Sum should then be the total of this column.
  • shinkan

    Well, I didn't know that... How is it done then... With 3 sprites and some clever adjusting of the lengths of the middle part ?

    I have some hard time finding other ideas than that ^^

  • Web app icon = favicon of the hosting page. So it is to be set in the webpage meta.

  • 9Patch is the way to go :=)

    Set the left margin to the widht of the part you don't want to stretch on the left of the image, the right margin to the width of the part you don't want to stretch on the right of the image, and here you go. Look at this quick example.

  • Just need to do maths here. With some position calculating and margin, you've got this. Arrows to control the player.

    Destinations are in blue, pointers to them in green.

  • Here is an example of a lerping bar,

    Lerp has 3 parameters :

    • the minimal value
    • the maximal value
    • the step to take

    If the step is 0, lerp will be the minimal, 1 will be the maximal.

    By using "set Something to lerp(Something, GoalValue, Speed)", with :

    • Something being your width in this example
    • Goalvalue being the maximal width of the bar here
    • Speed being tested with different values, you have 2 settings in the example.
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Guizmus

Member since 26 Mar, 2013

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