Guizmus's Recent Forum Activity

  • There is a condition "Pick top/bottom instance", but it works only for 1 type of object at a time. In your case, you should do something like this.

    Just specify what object you want to pick first, else the next one, ...

  • Hey,

    I had the same problem. My best solution was to change the export image format for all the tiles. Go into C2's image editor, click on the Set export image format button (the one after the save button), and chose "JPEG".

    I don't know if there is any other solution, as this one isn't the best for the files but it made the trick for me.

  • herniewise

    A tutoriel would be nice, but that wasn't what I was asking ^^

    At the start of the game, you have to pick up 3 triangles, but not drop them anywhere. When I started, I thought this was the "tutorial part" of your game, so I was surprised I had to drop them after picking them ^^

  • Reading the Fabulous Manual is a first step :)

  • Like Darklinki said, changing the project files during runtime seems... dangerous ?

    Most of all, if this is a webapp, modifying the project would modify it for everyone.

    I can think of a way, not sure it will work with every image though.

    What you need is the content of the image you load. So you have to load the image with an AJAX request, and save the lastData. Then, load the image from URL (AJAX.lastData). Don't put it only in the sprite, save it in one of the sprites variable, so it will be included in the savefile (making it a lot bigger though). On load finished, then Sprite : load image from URL (sprite.myvarible) should then bring back the image.

  • You need to post your capx if you want help.

    I'm not sure what you want, I know it's not easy but your English isn't simple to understand ^^

  • How did you do the Dynamic Shadows? Would you be up for sharing the capx?

    If not for the capx, any hint how you did it with such light CPU usage ?

  • If you add a condition "Trigger once while true" (you can find it in the System object, under the "special conditions" category) to the event that checks the sprite A current Frame, the event will only trigger once every time A hits his 4th frame.

    Here is a tutorial by Ashley on the subject, and other advance event features.

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  • Well, it's not only capx, try it with xlsx or docx too ;) The nomenclature made me try, it worked :D

  • delgado

    Well, I moved the elevator directly by using a "move X pixel at the Y angle".

    You can replace it by calling a function "ElevatorMove", 2 parameters given (angle and distance) (add a 3rd param with lift.UID if you need).

    That function can then move the lift using whatever you want (8 direction behavior? custom movement ? everything is possible).

    As the "touch" isn't easy for the user to be precise, you can also just set a moving speed up if cranck is going on one side, speed down else, just to "smooth" things a little.

    I'm not sure I answered you, I may have misunderstood what you asked.

  • delgado

    Download my capx again, I added a textbox to set the "liftSpeed" variable on the go.

    I set the speed to 1 when I gave you my capx at first, but you just have to reduce it to 0.5, or 0.2, or whatever fits :) try some values with the textbox, then use the more appropriate one !

    Ho, and for anyone who takes a look at it, there are a lot of explications inside the capx, so you should be able to reproduce it/adapt it on lots of other situations.

  • I had 2 times a renaming bug too since r136, but wasn't able to reproduce it at will. Same problem though : renaming object (with sprites), save, close, reopen. When I looked into the capx with winrar, the sprite animation had a .rename after its original name. It seems to be the same here, this is the content of the "texture" folder in your capx :

    dropbox.com/s/xsp271eboejhu14/renameBug.JPG

    After renaming the file by removing the ".rename", the capx can open again.

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Guizmus

Member since 26 Mar, 2013

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