Vuuv's Recent Forum Activity

  • haha I totally agree. I once tried to parse my images to base64 strings and save them in webstorage.

  • Put your backgrounds in one sprite. Every background is a different AnimationFrame. Then create Background and set Animationframe random.

  • PhoneGap IS really slow. I exported a very simple project with PhoneGap, CocoonJS and IntelXDK. The game was running with 10 FPS on PhoneGap and 60 FPS on CocoonJS and IntelXDK.

    I chose CocoonJS over IntelXDK cause of the shop handling.

  • This depends on a few things:

    Can the player change his character during game?

    Does a character have several animations (like jump etc.)?

    And I always prefer instance variables over global variables. Your project is more clear than using too many global variables. (Image you put everything in a global variable and later in the game you have hundreds of them... wow...)

  • I made the experience that apple devices have problems with files bigger than 0.5 MB

  • object.variablename

  • Use instance variables.

  • Hey genbatzu,

    I'd really like to find a solution for that, too!

    If you have any news, please tell me. It's really annoying that the game loads so many images in the beginning.

  • I could help you with isometric perspective but I never worked with orthogonal.

    Do you already work with debugger layout? It will show you all properties of the existing objects. Maybe this will help you.

  • System -> Snapshot Canvas

    Then you'll get a huge string (System Expressions -> CanvasSnapshot)

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  • Add Condition -> Choose Family -> Pick top/bottom (under Category Z Order)

  • Try this:

    Put both of them in a family.

    Give family instance variable "Sprite Name".

    On touched family

    Pick top

    --- If SpriteName == "green" -> Do action 1

    ---else -> Do action 2

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Vuuv

Member since 24 Mar, 2013

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