ReallyBasic's Recent Forum Activity

  • Is there an alternative boid flocking behavior I could install? Or is there any way I could get this one to work?

  • Every time I try to install a plugin, I get this error: "Failed to install the addon. Check the browser console for details."

    I do, and this is what I get:

    Error installing addon:

    Error

    columnNumber: 167633

    fileName: "https://editor.construct.net/r157/main.js"

    lineNumber: 63

    message: "missing addon.json"

    stack: "ǃbqT@https://editor.construct.net/r157/main.js:63:167633\n"

    __proto__: Object { … }

    Help!

  • Yes thank you Fengist I did find a plugin that uses boids, however, I am not sure how to install it. I was given a zip file and every time I try to install it my computer says there is nothing there, both when it is zipped and unzipped.

  • Might be able to do this with the pin behaviour. Set one fish to be the leader, then have the others pinned to that leader, offset at different random x/y to give the impression they're bunched up.

    Yes I have thought of doing this, but I kind of wanted more "freedom" for fish, in my case, to move around. The fish are moving around randomly seemingly swimming as a group, but weaving between each other.

    Thank you for the reply!

    blackhornet Thanks for the response, but I am using C3, so I am not sure if that would work. If it does...

  • Is there any way to create a flocking behavior? I feel like this would be especially helpful for army-type games, with lots of troops staying in the same area. In my case, I have a handful of fish I would like to stay together, but not necessarily in the same place with reference to each other.

    Any ideas?

    Tagged:

  • Thank you yes. This worked perfectly.

  • I am making a tank game, but I would like to create treads everywhere all of the the tanks move. I also want the treads to be detailed, no just black streaks on the ground. If they were in 8-direction that would be even better.

    Tagged:

  • Well, you could probably use the tween behavior and a series of invisible objects. However, in order to do that, you might need someone with a little bit more experience with the tween behavior than me. Sorry I can't help more.

    Also, depending on the type of game you are making, you could make the Eat 'm All template work, if you stored a direction variable and made the player follow that direction until otherwise specified by the player.

    Good luck!

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  • Hi, if you are looking at something like pacman, there is a Eat 'm All template that you can use. This template uses a tiled behavior.

    However, I am lost when you say way-point. Could you further evaluate on what you mean?

  • Raycasts work (I think) but I cant get my turrets to shoot at the player if they have line of sight.

    Here is the project:

    https://drive.google.com/open?id=1V7vBRv2EtH7z-d9j4qG_pPeihrIA5grj

    All the turret has to do is shoot the 'BulletCollision' if the player intercepts the green lines.

    Tagged:

  • Thank you Magistross so much! I was going to use a lot of variables, but this is so much easier.

    I would say it worked, but after copying the code, I restarted C3 to make it run smoother (old computer) and now the game is throwing the error 'invalid function' and won't let me open the project. I also made the mistake of no backup.

    Shouldn't take me too much time to restart my project, but this will definitely be alerted to support.

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ReallyBasic

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