Koss, not much to offer, but maybe you're interested in the Progression section, in the GameAnalytics SDK docs. I haven't used this library, but I'd summarize this all as: You define and log events of your choosing, to give you data on how players move thru your game. So you define your own game areas, like "level_1:area_23:build_bridge" and "level_2:area_1:attack_castle", and then use the progression actions to log Start, Fail and Complete events for them, with an optional score value. The Design events might be good too, as they're more free form and don't have defined start, fail & complete ideas. You just come up with an event like "level1:main:guiClickMenuRestart".
I thought the first link below gave a little better description than their general Construct SDK page. I think you'd want to just create a few tests and see how it logs things and how their reports work.
But it's not like some analytics tools, that give you a fair amount of data right out of the box. GA seems to require you to define just what you want to log and track.
Data & Events: https://gameanalytics.com/docs/item/ga-data
Main doc: https://gameanalytics.com/docs/item/construct-sdk