cubits12x's Recent Forum Activity

  • ThePhotons Thanks a ton! I re-installed my Construct and it worked like a charm.

  • I'm guessing you should use the raise event more often. Also, if it helps, also always compare if the user. ActorNR is the same as photon.ActorNR. that way, you can limit controls to only your character.

    I wish I could explain with a cap but I'm having issues connecting to photon servers and ThePhotons have not responded to my complaint for about 3 days now.. ..

    I also wished there was an alternative, cos at this point, my project has stalled

  • ThePhotons Yes I did. I even had to delete the app, create a new one and copy the app ID from the Photon Dashboard. I've also enabled all the required firewall ports..... Still no luck

  • Yes I did. I even had to delete the app, create a new one and copy the app ID from the Photon Dashboard. I've also enabled all the required firewall ports..... Still no luck

  • ThePhotons

    I'm having issues connecting to Name Server.... Even the sample capx that came with the plugin gives this error...

    Error Message is "Name Server Authentication Failed"

  • I would kike user to download new features for the game I'm building without having them download the whole game all over again...

    Please how can I make this possible with Construct 2 or 3?

  • i did that..

    the character runs faster.... the tricky part is..

    when the character jumps, he moves forward on his own when he lands..

    i think it has something to do with the template... i saw a part of it where the player moves 1 pixel forward after jumping so as to keep the player on the screen.

    with my game, the player is running faster now with each press of the boost button but if he jumps, he moves out of position... so its still quite tricky for me

  • Hi there,

    I'm creating an auto-runner game using the auto-runner template in my C2.

    My aim is to add a button which, when tapped on, will cause the player to increase his speed.

    The problem i have is, the player moves out of place once the speed increases.

    I've tried setting the bullet speed of the block to the speed of the player as well, but that didn't help..

    the scroll to function didn't work either as it figured it only works for objects that are at the center of the screen.. but with an endless runner, you need to see whats coming up ahead...

    any nit of information would be useful.. thanks

  • Hey... what's up?

    i'm having difficulties using the csv plugin..

    i think it has to do with the way i'm loading the file..

    so this is my issue..

    my file is saved and imported to construct as "new list.csv" from an excel speadsheet

    then i did:

    On start of Layout: Load table from csv string "new list.csv"

    But that didn't load it cos when i requested for an item on the list after providing the index, it didn't show up...

    Then i tried the csv to array

    i did:

    On start of Layout: put csv data "new list.csv" into array, map row to x, col to y

    That didn't work either..

    so now i'm so bummed.. please i need help

  • In a bid to complete my game, i've hit another stumbling block

    I know construct is capable, i just don't know how to go about it...

    so this is the problem

    i need a spell checker... a system that takes the word input and compares it to a dictionary of valid words

    i have the input system

    and the list of all the valid words in an excel spreadsheet.

    i have the csv plugins and i can save an excel sheet in csv..

    but how to get construct to search through the csv sheet for the inserted word is my problem

    please help!!!

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  • hey guys...

    so i have this amazing word game concept

    but i don't know how to do a spell checker

    and i don't want to go server-side either

    so please, how can i create my own dictionary using either csv or xml

    and how can i parse it so that when you type a word, it checks through the dictionary if it is valid?

  • thanks..... thanks a lot

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cubits12x

Member since 20 Mar, 2013

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