Tinimations's Recent Forum Activity

  • http://tinimations.net/Metroid30/

    Made a fast paced Metroidvania for GGJ. All you need is a gamepad!

  • Ashley Eisenhans So I exported the game to an HTML document and "downloaded" it to chrome. It ran perfect, not a single lagspike, or stutter, even after a long session. I have my proof, it's NW.js!

    Only issue was that videos wasn't playing at all in the chrome browser. Might be due to them not loading in properly?

    Edit: Also played it in Firefox. Horrendous performance. Constant lagspikes. Preview runs way better here.

  • Ashley The game starts up in chrome if I export it to a website, it's just the preview that's instantly gets a red loading bar. It still attempts to load the assets, but stops at 23 %. I met this wall a long time ago. If not for Firefox I would have switched engine back then. I haven't had the time yet to export the game out and upload it to the web yet. Maybe I should test that.

  • Eisenhans

    Been trying around a bit. Lagspikes didn't seem to happen to my mega small gamejam game, but it's not saying much. For all I know I just had to play for 10 times longer for it to kick in. Therefore I figured there was no point in stripping Klang down, since a potential lack of lagspike in chrome wouldn't mean anything.

    I tried to just run around back and forth in the smallest layout in the game, where practically nothing happens. There didn't seem to be no lagspikes after a while. Also as these lagspikes was never really an issue in 12 (but I remember having similar issues earlier in development), I'm pretty certain it isn't project rot. This is a chrome/NW problem. The problem persists in Beta 3, and I'm becoming worried that this thing won't be fixed...

  • Just letting you know that the lagspike issue is still a thing in the latest release. It seems to be less common now, and mostly happens shortly after booting. However it never truly goes away. Other than that the game runs mega smooth.

    NWjs finally runs properly with the nvidia GPU again on optimus setups.

    Horrible performance on my intergrated intel card though. Lagspikes very frequent and common here. v0.12 ran better.

    Anyone else experiencing the lagspike issues?

    Edit: Ashley Unfortunately I can't test in chrome since I've been unable to boot Klang in chrome preview for well over a year now. Something about the download size or something.

  • eli0s Ashley Did some more testing. Playback rate above 1 works well with sounds that are located in the sounds folder, but audio from the music folder's unaffected when rising above 1. Any idea why this is?

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  • I'm trying to make a tool for storing the position of mouse-clicks in a linear sequence, and then store it in a .txt file so I can load them in at a later point with AJAX.

    Example:

    1280, 720

    182, 920

    124, 2902

    2390, 2392

    etc. etc...

    I can't find a good way to do this though? The closest thing I can think of is using LocalStorage, but I can't find the save data anywhere on my computer.

    Anyone have any suggestions on how to do this?

    Thanks

  • Thanks for the example! Works for me through this capx as well. Confirms that it's something within my game's code that messes it up.

  • I'm trying to create a new difficulty mode for my game, where essentially the gameplay speed is boosted with 50 %. Getting the gameplay itself to go faster is easy thanks to time scale, but I can't seem to get the audio speed to budge? I can easily make it go slower, but setting the playback rate to higher than 1 doesn't work?

    Anyone else know a way around this without importing a new audio track which is pre-sped up?

  • That must be the first time updating the GPU driver actually fixed the problem... False alarm I guess.

  • newt I set everything with webgl in the name to "true". Still doesn't work.

  • Subject says it all. Anyone else experiencing issues with this? Both with 32 and 64bit.

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Tinimations

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