Numonic's Recent Forum Activity

  • Thank you R0J0hound for sharing this beautiful piece of info with us greatly appreciated ! :)

  • Thank you for sharing this with us really apprecated ! :)

  • Looks to me like you forgot or didn't bother to put in a character controller and pin the animations on to that.

    Doing that helps get those oddities out of the way, is this what you are talking about?

  • Hoping you could share the capx with the working file once it's complete I would love to take a look at it and study it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • This is really amazing Damainman looked through the file, I was thinking of faking it. I have a project I'm working on for the sake of learning construct and was thinking of using a colored block having it go up and down in the Y axis. From there I was going to funnel in a looped animtion of about 6 frames of the animation coming towards you and when the road would turn left or right randomly I would then funnel in another animation pass of the road turning left or right. Using another colored block going back and forth on the x axis.

  • Use the Compare X with the player when doing this line of code.

  • Try this out I learned something like this with ConstructChris.

    (Player.x) < than the (enemy.X then simulate platform left)   (usually the bullet behavior is -180)

    (Player.x) > than the (enemy.X then simulate platform Right)   ( usually the bullet behavior is -360)

    With the bullet this pretty much has great results and you can even have the player jumps left or right when it collides with obstacles in your scene.

    Hope this helps you.

  • Wondering if anyone has ever made a game using classic out run style for car game? Or something like the driving sequence in Batman Returns for Snes. Found something here but nothing with construct and would be geat.

    (    http://codeincomplete.com/posts/2012/6/22/javascript_racer/    )

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  • Make an instance variable for the Direction of the character and set it's Value to "Right" and call this variable when you want it to face either "Right" or "Left" that should force the character to face in those directions.

    I was having a major problem with that too I also took out the mirror and not mirror and duplicated the various animation and just flipped it to face left or right or what ever animation was missing. Hope this helps.

  • Haven't tried it was watching the tutorials lol

  • Aslo your tutorials are great gotta make more especially a fighting game like streets of rage and things of that sort. :)

  • Is .slide a native command on Construct 2?

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Numonic

Member since 17 Mar, 2013

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