So i'm making a 2d, 2 directional game, how can i make the enemies in the game always follow the player while still maintaining their platform behaviour? I have tried countless methods from simulating control to path finding but none of them seem to work the way i want them to...
Is there a way to make them always follow the player, even if he's above them or below them?
Another thing is how can i make them jump?? I tried triggers that stimulate jump but they don't work if they are put against a solid, don't ask me how i have no idea
Here is a video:https://youtu.be/bKfQ7-fHFac
In the video i'm using the "Move front" action to move the player, pathfinding works better but is VERY glitchy.
Thanks