Maham Imtiaz's Recent Forum Activity

  • at the time of release or at the time of collision with other orbit?

  • Iam making a planet revolving type game, in which the planet is revolving around the orbit, and when we press the key the planet would release from that orbit and move towards the second orbit and then start revolving according to that. The problem is that, the angle at which i release the planet and the angle at which the planet would collide with the second orbit is definitely not same. Is there any mean to find the angle through position? or any other formula.

  • I think the first image u have send, is looking better.... i dont want the exact fire but some similarity.... i will contact him as well..

  • I want the tyre constantly on fire.... And if u have seen the ghost rider movie.... i need that kind of fire on tyres.... Right now i have spawned fire fire particles in a cirle... But it is not giving me a good look which i actually want.... I would be so gratefull to you if u will help me for this...

  • Yeah sure.... if u do it for me it would be a greatest favor for me....I have attached image with the reply.

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  • Iam making a bike riding game, In which i want to make a fire on my tyres just ghost rider. I just cant get how can i achieve this. the first thing came into my mind was to spawn particles in a circle and pin them to tyres. but can't understand what properties whould i have to set for the particle. Please if anyone help me.

  • How to move the car left and right smoothly, means it does not take sharp turns.....??

  • Much depends on what you want to do and how you want to do it.

    But, honestly speaking, these are so basic things that I suggest you to follow some beginner tutorials to familiarize yourself with those basic concepts.

    There is not much to show code, you just have to do that to a certain condition (only you can know and decide) the corresponding action will go to the next level layout.

    ok thanks

  • > In picture puzzle game, how to make a check that game is completed

    >

    you can make a global variable "level_complete" set value 0, when the puzzle is solved set value to 1.

    an event that when the value is 1 go to next layout..

    can i show u my piece of code.... actuallyy iam checking first by console, but it is not showing a correct message of check......

  • In picture puzzle game, how to make a check that game is completed

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Maham Imtiaz

Member since 10 Oct, 2017

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