Hi,
Iam making a game, in which for example in one level there are three guns attached with the wall. one gun is headed downwards, one gun is headed left and the last one is headed towards right. And i have placed these guns in animation frame, like there are three frame, one contain right headed, next frame contain left headed and last one contain downward. when i will spawn the bullet, how it would differentiate its angle of motion seperately according to gun angle?