Maham Imtiaz's Forum Posts

  • I have a code for fullscreen, if u understand it, i can give it to you, otherwise if u want to share your caps with me so i may be able to implement the code

  • Have you tried fullscreen in browser > scale outer?

  • Is it possible for you that you keep the window size and layout size both same?

  • and AllanR

    Thanks to both of you for your precious time..... It means alot to me

  • no it is still not working with animations, but what I have done now is just use one sprite and placed them at different places with different angles, now it is getting angles seperately.

  • I don't think he understood what you meant... it is one gun sprite with three frames, and then I think he has three instances - each showing a different frame. but I could be wrong...

    It is one gun sprite with three frames, not three instances actually.....

  • Maham Imtiaz

    since there are 3 guns, it doesn't know which gun you are referring to when you try to set the angle.

    event 27 will have all the guns spawn a bullet, but events 28 to 30 still have all guns picked so it will probably use the first instance's angle.

    you need to add a "For each Firegun", then have each one spawn a bullet separately so you can check the animation frame and set the angle properly.

    These are three guns in one object frames....

  • here are the attached images

  • yes I had implemented this solution but it didn't work too.....

  • yes i have already done it, but the issue is that i have added gun heading in different direction in an object's frames.... so basically it is a single sprite in which i have added three frame

    so in this case how it would differentiate...

  • Hi,

    Iam making a game, in which for example in one level there are three guns attached with the wall. one gun is headed downwards, one gun is headed left and the last one is headed towards right. And i have placed these guns in animation frame, like there are three frame, one contain right headed, next frame contain left headed and last one contain downward. when i will spawn the bullet, how it would differentiate its angle of motion seperately according to gun angle?

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  • Sorry for being so late for replying back and say thanks.....Thanks alot for the help... Just need one more help.... I want to make infinite game, in which rocket is revolving around the planet, when key is pressed it leaves that planet and move to the next planet in y axis and so on. what iam doing right now is moving planets downward to make it infinite. is there any way that if i dont move the planets and just rocket moves inifinitely.? or anyone just give me the idea that how can i make it infinite

  • at the time of release or at the time of collision with other orbit?

  • Iam making a planet revolving type game, in which the planet is revolving around the orbit, and when we press the key the planet would release from that orbit and move towards the second orbit and then start revolving according to that. The problem is that, the angle at which i release the planet and the angle at which the planet would collide with the second orbit is definitely not same. Is there any mean to find the angle through position? or any other formula.

  • I think the first image u have send, is looking better.... i dont want the exact fire but some similarity.... i will contact him as well..