onion's Recent Forum Activity

  • I'm exactly like you evilDan, I have so many ideas all at once, and develop them equally instead of focussing on one. Never actually finishing any!

  • Haha this is really interesting! I roleplay with some guys who are definitely "killers". I try and engage them in the story, but they just want to bash things and steel the loot.

  • Hi dudes, I've been trying to find as much as I can about the different way people use Construct 2 to show dialogue between characters & NPCs, and have searched this forum many times to get many different ways of doing it - from loading via text file, or long and cumbersome amounts of events within Construct itself.

    An example like this one scirra.com/forum/topic61701.html by Miu3 seems common, especially with those few people I've seen who want to create interactive story books. The dialogue is stored in instance variables on the character objects, and events track which scene you're in. Which is absolutely fine, but the amount of dialogue that needs to go within Construct 2 could end up becoming immense, and get completely out of control. And what if you want to change something? The idea of going through potentially hundreds of events, actions and instance variables and changing them makes me worry that I have to get this right first time!

    Then of course there's Aluriak/Yann's example here scirra.com/forum/npc-dialog_topic48355_post303797.html, where the dialogue is stored in one big splat at the top of the event sheet. Which is also fine, but imagine if the text was a 100 times bigger, and there's many more characters to talk to. Again it'd become a nightmare.

    Would it be better if the text was stored externally in another file> This is how I've always imagined it should be, although splitting it away from the logic might make it even more confusing.

    There's so many options and I want to know which way is best practice, and most advised. How do you all handle this in your games?

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  • Ahh right, that'll be okay actually. It might be easier when I have multiple stuff I need to hide/show

  • Hold on... toggling visibility doesn't apply to the other container objects, so this works differently to how I expected. I still have to toggle visibility on all objects separately?

    I've got a container with text and bounding box, and I'm toggling visibility with a keypress, but I still have to toggle visibility on each objects independently, even though they're in a container?

  • I just read up about containers. I actually think that's a much neater solution than pinning, and will experiment with that. Thanks

  • Ahh thanks EncryptedCow, so toggling visibility is the wrong way of looking at it, I should be moving the box on/off screen!

  • Awesome thanks, I hadn't noticed that property tucked in there. This'll make my life much easier!

  • Hi guys, I'm still working through my very first project and need some advice. I've got a dialog box which needs to be shown/hidden on a key press, and this dialog box includes a textbox. Obviously I could use separate events to hide show the dialog and the textbox separately, but I wondered if there's a way to group several objects into one object, so I can show/hide them with just one expression?

    Thanks!

  • Hi guys, is there a better best-practice for having multiple layouts with one controlling event sheet? I can't find a tutorial.

    Like sqiddster I want to have multiple layouts/levels, but don't want to have a separate event sheet for each, in case I need to make changes to the logic!

  • Also if you ever make a movie out of this, you should use this as your movie tagline:

    "Ship is full of Bullets. Use them to Defeat the Enemies."

  • Hi, I downloaded your game today on my Samsung Galaxy S2 phone, and it looked different to the web version on your blog. On the main screen the image did not stretch full width, and there was a black bar on the right . Also if I select "freefly" from the menu, I cannot select level 1, it's grayed out.

    When I played the game there was a vertical red line on the left. I wondered maybe if you hadn't tried it on all screen sizes?

    Also when I start the game, a bullet always seems to appear from the right and hit me!

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onion

Member since 15 Mar, 2013

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